Virtual Reality Markets

Report Overview

Juniper Research’s latest Virtual Reality research provides in-depth analysis of the VR industry across the whole value chain; covering both software and hardware.

It identifies key trends and opportunities in the space for a range of players, with extensive market forecasts highlighting key opportunities in the sector, split by:
  • PC-based VR
  • Console-based VR
  • Smartphone-based VR
  • Standalone VR
  • VR Content & Apps
  • VR Consumer Peripherals & 360° Cameras
This research suite includes:
  • Strategy & Forecasts (PDF)
  • 5-Year Deep Dive Data & Forecasting (PDF/IFxl)
  • 12 months' access to harvest online data platform
Buy Full Research Suite - Immediate access to all the above only £2990.

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Key Features

  • VR Market Landscape Assessment: Strategic review of the VR ecosystem, split by mobile VR, console-based VR and PC-based VR. It evaluates key player activities, notable hardware launches and shipment analysis.
  • Sector Technology Impact Analysis: Analysis of future VR prospects across 7 key vertical markets including:
    • Games & Entertainment
    • Training
    • Live Entertainment & Conferences
    • Healthcare
    • Education
    • Engineering & Manufacturing
    • Retail
  • Benchmark Industry Forecasts: 5-year forecasts provided for the VR market:
    • Adoption, shipments and hardware revenue for VR headsets and accessories
    • Adoption and revenue for VR content, including games and multimedia
  • Juniper Research Leaderboard: Key player capability and capacity assessment of 12 VR technology vendors, including:
    • DPVR
    • FOVE
    • HP
    • HTC
    • Lenovo
    • Microsoft
    • Oculus/Facebook
    • Pico Interactive
    • Sony Interactive Entertainment
    • Unity
    • Varjo
    • Valve

Key Questions Answered

  1. What forms of content will drive VR usage forward in the enterprise space?
  2. What are the key use cases that will drive adoption of VR?
  3. How can VR become more appealing to consumers?
  4. How can VR content be best monetised in future?
  5. How will the VR market and technologies evolve in the coming years?

Companies Referenced

Included in Juniper Research Leaderboard: DPVR, FOVE, HP, HTC, Lenovo, Microsoft, Oculus, Pico, Sony, Unity, Valve, Varjo.
 
Mentioned: Airbus, Alibaba, Amazon, AMD, Apple, ArtEngine, Artomatix, ASOS, Audi, Bethesda Softworks, Boeing, C2Care, CableLabs, ChilliConnec, China Life, China Mobile Research Institute, Crunchbase, Crytek, Dassault Systèmes, DeePoon, deltaDNA, Diakse, eBay, Edify, Eon Reality, Epic Games, Facebook, FIFA, Foundry, Foxconn, Global Virtual Reality Association, Google, GoPro, Hewlett-Packard, Hôpital de la Conception, Huawei, IKEA, Immersive, Intel, inXile, Jaunt , Khronos Group, Kickstarter, King’s College London, LiveLike, MAK, Marvel, MelodyVR, Mengniu, Micron, Mindmaze, NASSCOM, Nature Treks VR, NBA, NextVR, NFL, Ninja Theory, Nokia, NVIDIA, Obvioos, Olorama, Omen, Palace Museum, PCSD (PC and Smart Devices Group), Pimax, Qualcomm, Reality Labs, Saab, Samsung, Sanzuru Games, SGO, Sky, Snobal, Teslasuit, Toshiba, Toyota, Trillenium, Ultraleap, Unreal Engine, US Army, Valve, Verizon, Virtuix, Volkswagen, VoodooPC, WizDish, Xiaomi, Xilinx, XRHealth, Zoom.
 
 
 

Data & Interactive Forecast

Juniper Research’s Virtual Reality forecast suite showcases key data findings, broken down by global regions. In addition, the report provides explanation and assumptions behind the market growth. An interactive Excel provides raw data split by device types, together with hardware and software revenue for each device type. Analysis tools enable users to create custom charts for specific markets or sectors.
Total installed base, shipments and revenue forecasts for:
  • Virtual Reality Headsets, split by:
    • PC-based VR Headsets
    • Mobile VR Headsets
    • Console-based VR Headsets
    • Standalone VR headsets
    • VR accessories
    • Consumer 360° cameras
  • Usage and revenue for VR content, covering:
    • VR games
    • VR multimedia apps
  • Interactive Scenario Tool allowing users to manipulate Juniper Research’s data for 10 different metrics.
  • Access to the full set of forecast data of 148 tables and over 28,000 datapoints.
  • Geographical splits: 19 countries
  • Download a summary of the forecasts above, or request a detailed list of every table and chart via info@juniperresearch.com


Harvest: Our online data platform, harvest, contains the very latest market data and is updated throughout the year. This is a fully featured platform enabling clients to better understand key data trends and manipulate charts and tables, overlaying different forecasts within the one chart - using the comparison tool. Empower your business with our market intelligence centre, and get alerted whenever your data is updated.

Interactive Excels (IFxl): Our IFxl tool enables clients to manipulate both forecast data and charts, within an Excel environment, to test their own assumptions using the Interactive Scenario Tool and compare selected markets side by side in customised charts and tables. IFxls greatly increase a clients’ ability to both understand a particular market and to integrate their own views into the model.
 

Virtual Reality Markets Reports

Date
Price

Full Research Suite

  • Market trends, strategies and forecasts report (pdf)
  • Market data & forecasts - All topic data and interactivity (xls)
  • harvest market data platform (12 months’ online access) - find out more

Click here for more information and purchase options

Dec 2020

$3654

€3621

£2990

PDF & Excel Report

  • Market trends, strategies and forecasts report (pdf)
  • Market data & forecasts - All topic data and interactivity (xls)

Click here for more information and purchase options

Dec 2020

$2750

€2725

£2250

Research FAQs

What are the virtual reality markets trends??
What growth is anticipated in the virtual reality markets industry??

Research Details

Publisher:
Juniper Research
Published:
01/12/2020
Author(s):
Meike Escherich, James Moar
Category:
Content & Digital Media
Regions:
8 Key Regions - includes North America, Latin America, West Europe, Central & East Europe, Far East & China, Indian Subcontinent, Rest of Asia Pacific and Africa & Middle East
Countries:
Australia, Brazil, Canada, China, Denmark, France, Germany, India, Japan, South Korea, Mexico, Netherlands, Norway, Portugal, Saudi Arabia, Spain, Sweden, UK, USA

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