Social Gaming and Smartphone Adoption to drive Market
Hampshire, UK - 25 October 2011: A new report from Juniper Research finds that soaring usage of social gaming - driven largely by the sharp rise in smartphone adoption - will push the global market for virtual goods bought from mobile social media services from $3 billion this year to $4.6 billion by 2016.
The report found that sales of virtual goods via mobile social media services are flourishing in Japan and China; as social gaming familiarises consumers with virtual goods, this trend will quickly become global. Increasing tablet usage is also expected to provide further momentum as these devices offer a significantly better user experience for social gaming than smartphones.
Revenue Share Pitfalls
One potential roadblock for virtual goods is the stranglehold app stores have on payments. Any services wishing to sell virtual goods from within their app risk losing 30% of the payment value to the app store. For virtual goods sold via social gaming this is doubly worrying, as these games are typically developed by third parties which receive around 70% of in-game spend. App stores such as Apple App Store, Google Market and BlackBerry World require that the developer surrenders 30% of in-game purchase revenue.
According to report author Charlotte Miller, ‘Mobile social media services have a serious monetisation problem. Virtual goods is one solution that has worked well in Japan and China, where consumers already have an enormous appetite for content such as clothing for avatars. The only question is: can they successfully avoid the app stores taking a slice of virtual goods revenues?'
Other key findings from the report include:
· Spend on advertising targeted at tablets is expected to account for almost half of total mobile social media advertising spend by 2016.
· On a regional basis, Far East & China will continue to account for the lion's share of mobile social media revenues, followed by North America.
The Mobile Social Media whitepaper is available to download from the Juniper website together with further details of the full study.
Juniper Research provides research and analytical services to the global hi-tech communications sector, providing consultancy, analyst reports and industry commentary.
Jess Hanslip
Juniper Research
T: +44(0)1256 830 001
E: jess.hanslip@juniperresearch.com
Social Virtual Goods Revenues Generated via Mobile Devices to Reach $3bn in 2011 Rising to $4.6bn in 2016
Join the Juniper Research press list
Get our latest updates on technology industry trends and market forecasts before anyone else.
For further details contact:
Sam Smith, Press Relations
Latest research, whitepapers & press releases
-
ReportJanuary 2026IoT & Emerging TechnologyPost-quantum Cryptography Market: 2026-2035
Juniper Research’s Post-quantum Cryptography (PQC) research suite provides a comprehensive and insightful analysis of this market; enabling stakeholders, including PQC-enabled platform providers, specialists, cybersecurity consultancies, and many others, to understand future growth, key trends, and the competitive environment.
VIEW -
ReportJanuary 2026Telecoms & ConnectivityMVNO in a Box Market: 2026-2030
Juniper Research’s MVNO in a Box research suite provides Mobile Virtual Network Enablers, Mobile Virtual Network Aggregators, and other players with detailed analysis and strategic recommendations for monetising demand for MVNO in a Box services.
VIEW -
ReportDecember 2025AI Agents for Customer Experience Platforms Market: 2025-2030
Our comprehensive AI Agents for Customer Experience Platforms research suite comprises detailed assessment of a market that is set to disrupt mobile communications. It provides stakeholders with insight into the key opportunities within the AI agents for customer experience platforms market over the next two years.
VIEW -
ReportDecember 2025Fintech & PaymentseCommerce Fraud Prevention Market: 2025-2030
Our eCommerce Fraud Prevention research suite provides a detailed and insightful analysis of this evolving market; enabling stakeholders from financial institutions, law enforcement agencies, regulatory bodies and technology vendors to understand future growth, key trends, and the competitive environment.
VIEW -
ReportNovember 2025Telecoms & ConnectivityeSIMs & iSIMs Market: 2025-2030
Juniper Research’s eSIMs and iSIMs research suite offers insightful analysis of a market set to experience significant growth in the next five years. The research suite provides mobile network operators (MNOs), original equipment manufacturers (OEMs), and eSIM management and platforms vendors with intelligence on how to capitalise on the market growth, and guidance on how eSIM-only devices and sensors, SGP.42, in-factory provisioning, and iSIMs will change the competitive landscape.
VIEW -
ReportNovember 2025Fintech & PaymentsModern Card Issuing Platforms Market: 2025-2030
Our Modern Card Issuing Platforms Market research suite provides a detailed and insightful analysis of this evolving market; enabling stakeholders from banks, financial institutions, fintech companies, and technology vendors to understand future growth, key trends, and the competitive environment.
VIEW
-
WhitepaperJanuary 2026Telecoms & ConnectivityHow Fintechs and Retail Companies Are Changing Mobile Services
Our complimentary whitepaper, How Fintechs and Retail Companies Are Changing Mobile Services, explores the key enterprises entering the MVNO market and launching mobile services via MVNO in a Box partners. It also provides forecasts for total MVNO revenue from mobile subscribers in 2030.
VIEW -
WhitepaperJanuary 2026IoT & Emerging TechnologyTop 10 Emerging Tech Trends 2026
See which emerging technologies will shape enterprise strategy and investment in 2026; from post-quantum cryptography to neuromorphic computing and next-generation infrastructure.
VIEW -
WhitepaperDecember 2025Telecoms & ConnectivityHuman + AI: Drivers of Customer Experience AI Agents in 2026
Our complimentary whitepaper, Human + AI: Drivers of Customer Experience AI Agents in 2026, examines the key drivers of the AI agents for customer experience platforms market in 2025.
VIEW -
WhitepaperDecember 2025Fintech & PaymentsBeyond Chargebacks: The True Cost of Fraud for Digital Commerce
Our complimentary whitepaper, Beyond Chargebacks: The True Cost of Fraud for Digital Commerce, examines the state of the eCommerce fraud prevention market; considering the impact of evolving digital fraud strategies, including key trends such as identity theft, account takeovers, chargebacks, policy abuse and friendly fraud.
VIEW -
WhitepaperNovember 2025Telecoms & ConnectivityeSIM-only Devices: The Impact on Operators, Consumers, and IoT
Our complimentary whitepaper, eSIM-only Devices: The Impact on Operators, Consumers, and IoT, explores the challenges and opportunities for the three segments, with a particular focus on eSIM-only smartphones and SGP.42.
VIEW -
WhitepaperNovember 2025Fintech & PaymentsUnlocking the Next Stage of Growth for Modern Card Issuing Platforms
This free whitepaper analyses key trends shaping the modern card issuing space, and the ways in which modern card issuing platforms can capture growth.
VIEW
-
Fintech & Payments
Digital Wallets: QR Codes to Constitute Half of All Wallet Transactions Globally Over Next Five Years
January 2026 -
Telecoms & Connectivity
MVNO in a Box Platforms to Drive MVNO Market to 438 Million Subscribers Globally by 2030
January 2026 -
IoT & Emerging Technology
Juniper Research Unveils Top 10 Emerging Tech Trends to Watch in 2026
January 2026 -
Fintech & Payments
Digital Identity App Usage to Hit 6.2 Billion by 2030, Driven by Shift to Decentralised Models
December 2025 -
Telecoms & Connectivity
Travel eSIM Margins Under Pressure as Revenue per Gigabyte Falls 10% Globally in Two Years
December 2025 -
Telecoms & Connectivity
AI Agents to Power 1,000% More Customer Interactions for Enterprises Globally by 2027
December 2025