Global Mobile & Tablet Entertainment Revenues to Reach Almost $75 Billion by 2017, Finds Juniper

Hampshire, UK – 10th December 2013

A new report out today by Juniper Research has found that by 2017, annual revenues from mobile entertainment services will reach almost $75 billion. This substantial growth, from an estimated $39 billion in 2013, is primarily driven by the emergence of more sophisticated monetisation strategies, allied to a nascent ecosystem of app-centric mobile devices, such as smart watches.

Update September 2022, see updated research and whitepaper:


Games: Sophisticated Monetisation & Technology

The report Mobile Entertainment: Leisure, Video, Music, Games, Adult & Gambling 2013-2018 –observed that games will continue to generate the largest share of revenue throughout the forecast period. Revenues here – and in most other content categories – are now primarily derived through a freemium model, where mobile content is upsold after an app’s download, via the in-app purchase mechanism, thus enabling the creation of an ongoing revenue stream.

Meanwhile, the report also found that Leisure & eReader apps, a segment which covers a multitude of app categories such as News, Navigation and Shopping, are also expected to exhibit strong growth over the forecast period. It also argued that there were significant longer term revenue opportunities in this sector from apps which connect to wearable devices, such as a navigation app showing directions on a smart watch, as wearable technology assumes a more integral role in the mobile ecosystem.

Christmas ‘Spike’

Juniper Research expects to see a clear ‘spike’ in mobile entertainment revenues during the Christmas 2013 period. Report author Sian Rowlands pointed out ‘Christmas provides the biggest opportunity for mobile entertainment providers in terms of exposure. Storefronts and D2C entertainment brands see a surge in activity on and immediately after Christmas Day as consumers browse and download apps for their new devices, and the recent launch of the iPad Air will undoubtedly exacerbate this’.

Other key findings from the report include

  • The Far East & China will account for the largest share of mobile entertainment revenues throughout the forecast period.
  • Relatively low growth is anticipated in the adult sector, where revenues continue to be diluted by free and pirated content.
  • App discovery remains a key challenge for all those in the mobile entertainment ecosystem to overcome.

The Mobile Entertainment – A Game of Phones whitepaper is available to download from the Juniper website together with further details of the full report.

Juniper Research provides research and analytical services to the global hi-tech communications sector, providing consultancy, analyst reports and industry commentary.


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