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Virtual Reality Markets: Deep Dive Data & Forecasting 2017-2022OverviewJuniper Research delivers benchmark forecasts on the VR market, with our analysis covering the core hardware formats as well as content and accessories. The key areas include:
  • Console-based VR Headsets
  • PC-based VR Headsets
  • Smartphone-based VR Headsets
  • Standalone VR Headsets
  • VR Peripherals
  • VR Content
  • VR Data
Backed by expert analysis and commentary, these forecasts use a robust forecasting model to determine the likely growth of the user base and the accompanying market revenues.
Provided in a PDF report and an interactive XL spreadsheet.

The forecasts include:
  • Adoption rates & installed base – Console-based HMDs, PC-based HMDs, Smartphone-based HMDs, VR User Accessories, 360-degree cameras, VR games, VR multimedia, VR gambling.
  • Hardware shipments - Console-based HMDs, PC-based HMDs, Smartphone-based HMDs, VR User Accessories, 360-degree cameras.
  • Hardware revenues - Console-based HMDs, PC-based HMDs, Smartphone-based HMDs, VR User Accessories, 360-degree cameras.
  • Data consumption – Tethered and untethered VR HMDs
  • Pay-per-download uptake and revenues - VR games, VR multimedia.
  • In-app purchase uptake and revenues - VR games, VR multimedia.
  • Annual wager and gross win – VR gambling.
Download a summary of the forecasts below, or request a detailed list of every table and chart via info@juniperresearch.com
 

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Virtual Reality Markets: Deep Dive Data & Forecasting 2017-2022

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Juniper Research delivers benchmark forecasts on the VR market, with our analysis covering the core hardware formats as well as content and accessories. The key areas include:
  • Console-based VR Headsets
  • PC-based VR Headsets
  • Smartphone-based VR Headsets
  • Standalone VR Headsets
  • VR Peripherals
  • VR Content
  • VR Data
Backed by expert analysis and commentary, these forecasts use a robust forecasting model to determine the likely growth of the user base and the accompanying market revenues.
Provided in a PDF report and an interactive XL spreadsheet.

The forecasts include:
  • Adoption rates & installed base – Console-based HMDs, PC-based HMDs, Smartphone-based HMDs, VR User Accessories, 360-degree cameras, VR games, VR multimedia, VR gambling.
  • Hardware shipments - Console-based HMDs, PC-based HMDs, Smartphone-based HMDs, VR User Accessories, 360-degree cameras.
  • Hardware revenues - Console-based HMDs, PC-based HMDs, Smartphone-based HMDs, VR User Accessories, 360-degree cameras.
  • Data consumption – Tethered and untethered VR HMDs
  • Pay-per-download uptake and revenues - VR games, VR multimedia.
  • In-app purchase uptake and revenues - VR games, VR multimedia.
  • Annual wager and gross win – VR gambling.
Download a summary of the forecasts below, or request a detailed list of every table and chart via info@juniperresearch.com
 

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Research Details

Publisher:
Juniper
Published:
08/08/2017
Author(s):
James Moar, Tony Crabtree
Category:
Virtual Reality Markets
Regions:
8 Key Regions - includes North America, Latin America, West Europe, Central & East Europe, Far East & China, Indian Subcontinent, Rest of Asia Pacific and Africa & Middle East
Countries:
Canada, China, Germany, Japan, South Korea, UK, USA

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