Virtual Reality Markets: Platform Trends, Market Analysis & Forecasts 2020-2025Juniper Research’s
Virtual Reality Markets provides an in-depth evaluation of the future of the VR industry, including an evaluation of the business models and ecosystem; aligned with strategic recommendations on how stakeholders can mitigate challenges and maximise future VR revenue. This is aligned with sector-by-sector evaluation and a 5-year roadmap for the VR industry.
- VR Market Landscape Analysis: Evaluation of the current market, including smartphone-based VR, console-based VR and standalone VR. Includes coverage of VR investment trends and a wide-range assessment of VR’s prospects in many industries.
- Juniper Research Leaderboard: VR technology vendor analysis, providing capability assessment and market positioning.
- 5-Year Forecasts: Includes forecasts for hardware shipments, content adoption and total VR market value for the following segments:
- PC-based VR Headsets
- Mobile VR Headsets
- Console-based VR Headsets
- Standalone VR headsets
- VR accessories
- Consumer 360° cameras
- Interactive Forecast Excel: Highly granular dataset comprising more than 28,000 datapoints; allied to an Interactive Scenario tool giving users the ability to manipulate Juniper Research’s data. Includes regional and key country-level analysis together with 5-year forecasts for:
- Virtual Reality Headsets, split by:
- PC-based VR Headsets
- Mobile VR Headsets
- Console-based VR Headsets
- Standalone VR headsets
- VR accessories
- Consumer 360° cameras
- Usage and revenue for VR content, covering:
- VR games
- Pay Per Download
- In-app purchases
- VR multimedia apps
- Pay Per Download
- In-app purchases
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