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Gesture, Motion & Haptics
OverviewJuniper’s cutting-edge Gesture, Motion & Haptics interface research explores the opportunities, methods and uses for the various technologies underpinning gesture-based control of computing devices, both in the current market and the coming years.
The research discusses the technology’s development and implications across a range of platforms:
  • Smartphones
  • Tablets
  • PCs
  • Consoles
  • VR headsets and user accessories
  • Wearables
This research suite includes:
  • Market Trends & Opportunities (PDF)
  • 5 Year Market Sizing & Forecast Spreadsheet (Excel).

Key Features

  • Trend & Technology Appraisal: Outline of the current state of these technologies, key use cases, and the trends shaping their development, including a discussion of key interface patents.
  • Business Models: Discussion of the various monetisation strategies possible in this space, and what they mean for the future development of the technologies.
  • Benchmark Industry Forecasts: For the size and growth of devices with the technology, the enabling components and attendant software.
  • Invaluable insights from interviews with leading players:
    • Leap Motion
    • Atheer Labs
    • Oblong Industries

Key Questions

  1. What are the key technologies behind motion and gesture control, and how are they being used?
  2. What are the business models that are possible for players in this space?
  3. What are the key trends that will shape gesture and motion interfaces in the coming years?
  4. Which devices will most use gesture and motion control?
  5. What does the future of computing look like with the combination of haptics, gesture and motion that is emerging?

Companies Referenced

AirPointr, Amazon, Apple, Atheer Labs, Baofeng, BlackBerry, Crunchfish, Dextra Robotics, Elliptic Labs, eyesight, FIBARO, Gest, Google, HP, HTC, INTank Corp, Intel, Intellectual Venture Holdings 81 LLC, Leap Motion, Liquid3D Solutions, Manus VR, Microsoft, Neyya, Nimble VR, Nintendo, Oblong Industries, Oculus, Omnivision, OSVR, Pebbles, Precision Microdrives, Samsung, Sega, Singlecue, Sony, Thalmic Labs, Visteon Global Tech Inc.
 

Data & Interactive Forecast

The new Gesture, Motion & Haptics forecast suite includes:
 
  • Market data splits for 8 key regions, and 7 countries including:
    • Canada
    • China
    • Germany
    • Japan
    • South Korea
    • UK
    • US
  • Market data splits for 6 key hardware verticals:
    • Smartphones
    • Tablets
    • PCs
    • Consoles
    • VR Headsets
    • Wearables
  • Market data splits for 3 key content segments:
    • OS-based gesture apps
    • Gesture apps
    • PC gesture software
  • Access to the full set of forecast data of 125 tables and over 11,800 data points.
  • All verticals include forecasts for consumer adoption rates and installed base.
  • Component shipments are given for all verticals, across IR motion sensors, camera sensors and haptic motors.
  • Software revenue for both pay-per-download and in-app purchases are provided.
Juniper Research’s highly granular interactive Excels enable clients to manipulate Juniper’s forecast data and charts to test their own assumptions using the Interactive Scenario Tool; and compare select markets side by side in customised charts and tables. IFxls greatly increase clients’ ability to both understand a particular market and to integrate their own views into the model.
 

Research Options

All research reports now come with an enterprise-wide licence

Gesture, Motion & Haptics: Future Use Cases, Shipments & Revenue Forecasts 2016-2021

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£1990
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Our new Gesture, Motion & Haptics research outlines the trends shaping the future of human-computer interaction, showing emergent uses and opportunities for this market. It discusses a range of business models and analyses disclosed patents for what they imply for the intention of key players.
The research suite includes:
  1. Key market trends accompanied by an assessment of how technological developments will affect the market, and examination of a range of disclosed patents.
  2. Discussion of business models and a roadmap for the development of the technology.
  3. Benchmark industry forecasts for key metrics, including:
    1. Device and components installed base and shipments for IR and camera-based gesture control, on the following platforms:
      1. Smartphones
      2. Tablets
      3. PCs
      4. Consoles
      5. VR headsets and user accessories
      6. Wearables
    2. Interactive Excel – highly granular dataset comprising more than 11,800 datapoints, allowing clients to compare select markets side by side in customised charts and tables (Interactive XL).
 
 

Add-on Research

Included Support options

30 Minutes Analyst time

30 minutes of support time on the telephone with one of our expert analysts.

Analyst support is provided for the following areas:
  • Research related queries
  • Clarifying methodologies, forecast assumptions and forecast outputs
  • Identification of key market trends and opportunities

Support options

Additional 30 Minutes Analyst Time

£100
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Purchase extra support time on the telephone for the research purchased with one of our expert analysts.
£0
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Research Details

Publisher:
Juniper
Published:
31/10/2016
Author(s):
James Moar
Category:
Innovation & Disruption
Regions:
8 Key Regions - includes North America, Latin America, West Europe, Central & East Europe, Far East & China, Indian Subcontinent, Rest of Asia Pacific and Africa & Middle East
Countries:
Canada, China, Germany, Japan, South Korea, UK, USA

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