Companies Referenced
Interviewed: Inglobe Technologies, LetsPlott, Mantis Vision, Object Theory, Pearson, Re'flekt, ScopeAR, Wikitude GmbH.
Profiled: Aireal, Alphabet, Apple, Atheer, Facebook, Inglobe Technologies, Mantis Vision, Microsoft, Object Theory, Pearson, PTC, Re'flekt, ScopeAR, Snap, Vuzix, Wikitude GmbH.
Case Studied: Niantic.
Mentioned: 360WeAre, 3DAR, Acer, Akonia Holographics, Alces Technology, Alibaba, AltSpace, Amplexor, Anheuser Busch, Asus, Audi, Autodesk Fusion 360, BASF, Bertelsmann, BG, BGC, Blippar, BMW, Boeing, Bosch, Boston’s Children Hospital, BrainShark, BrainVu, Buck Design, CAD IT, Carstens and Partner, CDM Smith, Clakamas, Cognizant, DAQRI, Dell, DHL, Digital Nation Entertainment, Discovery Channel, Drive.ai, EA (Electronics Arts), Enlive Studios, Eon, fatfoogoo, FLEX, Flyby Media, Flype, Ford, Forte Technology, General Electric, Google, GrokStyle, Harvard School of Design, HP, Huawei, Hyperloop, Hyundai, IKEA, Indeco, InPrint, Intel, InvenSense, Jamco, Johnson & Johnson, JPL/NASA, Junction Dot, Kopin, Lattice Data, Lenovo, LetsPlott, Leybold, Lockheed Martin, Looksery, Lowe’s Canada, Magic Leap, Manchester United, Matterport, Maybelline, Metaio, Metamarkets, Mojo, More Than Real, MSC Cruises, Nagarro, Nike, Novartis, NTT DoCoMo, NVIDIA, NWI, Oculus, ODG, ONtheGO, OSVR (Open Source Virtual Reality) Alliance, Ozlo, Part IV, PCA, Pebbels, Porsche, Qpass, Qualcomm, Reality Editor, RealWear, RecRec, Regaind, Reinisch, Runente, Samsung, Seepex, Seerslan, Shadow Factory, Siemens, Sony, SpaceView, Steelcase, Stereo Scape, Stink Studios, STM, Surreal Vision, Survalent, Taco Bell, The Electric Factory, The Mill, The Science Channel, The US College Football Playoffs, Thyssen Krupp, T‑Mobile, TNO, Toshiba, Triiger, Trimble, Ubiquity6, UCP, Unilever, Unity, Virgin Media, visionLib, Vurb, VZ Lab, WakingApp Realities, Warner Bros, Wayfay, WayPoint, Woods Bagot.