In-game Gambling & Loot Boxes: Legislation, Market Evolution & Forecasts 2021-2025In-game Gambling & Loot Boxes: Legislation, Market Evolution & Forecasts 2021-2025Juniper Research’s incisive research provides an invaluable analysis of the future prospects of the loot boxes and in-game gambling markets; covering the impact of legislation, evolving business models, and quantitative outlook for these critical markets for the video games industry. 


 
  1. Future Market Outlook – A deep dive evaluation of the future of the market; outlining future changes to the loot boxes and skins trading business models.
  2. Legislative Analysis – Examination of current and forthcoming legislation in a range of countries; detailing the impact this will have on the market.
  3. 5-Year Forecasts – Extensive forecasts on the total market value of lootboxes and in-game gambling, including the number of users, items and revenue for each segment.
  4. Interactive Forecast Excel: Highly granular dataset comprising more than 10,000 datapoints, allied to an Interactive Scenario tool; giving users the ability to manipulate Juniper Research’s data (Interactive XL).
Download a summary of the table of contents and forecasts above, or request a detailed list of every table and chart via info@juniperresearch.com.
 

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In-game Gambling & Loot Boxes: Legislation, Market Evolution & Forecasts 2021-2025

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£2990
£2990
£2990
Juniper Research’s incisive research provides an invaluable analysis of the future prospects of the loot boxes and in-game gambling markets; covering the impact of legislation, evolving business models, and quantitative outlook for these critical markets for the video games industry. 


 
  1. Future Market Outlook – A deep dive evaluation of the future of the market; outlining future changes to the loot boxes and skins trading business models.
  2. Legislative Analysis – Examination of current and forthcoming legislation in a range of countries; detailing the impact this will have on the market.
  3. 5-Year Forecasts – Extensive forecasts on the total market value of lootboxes and in-game gambling, including the number of users, items and revenue for each segment.
  4. Interactive Forecast Excel: Highly granular dataset comprising more than 10,000 datapoints, allied to an Interactive Scenario tool; giving users the ability to manipulate Juniper Research’s data (Interactive XL).
Download a summary of the table of contents and forecasts above, or request a detailed list of every table and chart via info@juniperresearch.com.
 

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Research Details

Publisher:
Juniper Research
Published:
09/03/2021
Author(s):
Nicholas Hunt, James Moar
Category:
In-game Gambling & Loot Boxes
Regions:
8 Key Regions - includes North America, Latin America, West Europe, Central & East Europe, Far East & China, Indian Subcontinent, Rest of Asia Pacific and Africa & Middle East
Countries:
Australia, Brazil, Canada, China, Croatia, Denmark, France, Germany, India, Italy, Japan, South Korea, Mexico, Netherlands, New Zealand, Norway, Poland, Portugal, Russian Federation, Singapore, South Africa, Spain, Sweden, UK, USA

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