Digital Content Monetisation

Digital Content Monetisation: Emerging Opportunities, Future Outlook & Market Forecasts 2021-2026

Juniper Research’s Digital Content Monetisation research provides a comprehensive assessment of the digital content market; providing strategic recommendations on monetisation models, payment methods and emerging content categories. It includes 5-year forecasts for key digital content metrics, as well as average digital content spend per device, including:
  • Connected TVs
  • Immersive Reality Devices
  • PCs & Desktops
  • Smartphones
  • Smart Speakers
  • Tablets
This research suite includes:
  • Deep Dive Strategy & Competition (PDF)
  • 5-Year Deep Dive Data & Forecasting (PDF& Excel)
  • Executive Summary & Core Findings (PDF)
  • 12 months' Access to harvest Online Data Platform

Read more...

Key Features

  • Market Outlook: An evaluation of key market drivers, monetisation opportunities and strategic recommendations for key digital content areas:
    • Digital Games
    • Digital Music
    • Digital Video
  • Emerging Opportunities Analysis: An assessment of emerging areas of digital content; offering strategic recommendations for digital content platforms on how to capitalise on the growth. Areas assessed include:
    • Cooking & Healthy Eating
    • Edutainment
    • eSports
    • Fitness & Wellbeing
    • Localised Content
    • Production-on-Demand
    • User-generated Content
  • Content Consumption Evaluation: An in-depth analysis of the modes of consumption of digital content; assessing device-level demand for digital content and spend per device on content. Devices analysed include:
    • Connected TVs
    • Immersive Reality Devices
    • PCs & Desktops
    • Smartphones
    • Smart Speakers
    • Tablets
  • Juniper Research Leaderboard: Key player capability and capacity assessment of 12 leading digital content payment vendors, including:
    • Bango
    • Boku
    • Centili
    • Digital Virgo
    • DIMOCO
    • DOCOMO Digital
    • Fortumo
    • Infomedia
    • mGage
    • NTH Mobile
    • Telecoming
    • txtNation

Key Questions

  1. What are the new areas of emerging digital content that are becoming increasingly important to the industry?
  2. How can content monetisation platforms capitalise on this rapidly evolving space?
  3. Which content monetisation platforms are leading the space?
  4. What will the total market value of digital content be by 2026?
  5. Which payment methods will be the most popular amongst users over the next 5 years?

Companies Referenced

Interviewed: Bango, Boku, Centili, Telecoming.
 
Digital Content Player Analysis: Amazon, Apple, Facebook, Google, Netflix.
 
Included in Juniper Research Leaderboard: Bango, Boku, Centili, Digital Virgo, DIMOCO, DOCOMO Digital, Fortumo, Infomedia, mGage, NTH Mobile, Telecoming, txtNation
 
Mentioned: A1, Activision Blizzard, Adyen, Afonbladet, Airtel, Alphabet, ALSA, ALTBalaji, Apigate, App Annie, AT&T, Badoo, BANDAI NAMCO Entertainment Europe, Base, Beeline, Benfica FC, BIGO LIVE, BlackBerry, Blendle, BossBabe, Bouygues, BritBox, BT, Business of Apps, busuu, ByNoGame, Calm, CareGame, Celcom, Claro Peru, ClickAttack, Clubhouse, Coursera, Create & Cultivate, DailyMotion, Danal, Deutsche Telekom, Disney, DocuBay, EA Deezer, EA Mobile, EasyPark, Elisa, EMI (Electronic Money Institution), Epic Games , EpicOn, ePlus, Etisalat, Everything Everywhere, FIIT, Fission, FMA, Fortnite, Gameloft, Girlboss, Global Collect, Globe, Goldman Sachs, GSMA, HBO, Headspace, Hopster.com, Huawei, IBERIA, iflix, Indosat Ooreddo, Instagram, IrokoTV, Jio, JOOX, KDDI, Kinguin, KJM (Kommission für Jugendmedienschutz), KPN, Kyivstar, LINE Payments, LMT, Locker Room, London Stock Exchange, Lookout, Mastercard, MasterClass, Maxis, McAfee , Microsoft, Mobifone, Mobiilimaksu, Mobileview, Molotov, mopay, Movistar, Mozilla, Mpulse, M-Tel, MTN, Mydala, National Express, Neomobile, Nextdoor, NFL, Niantic, Noom, NTT, O2, Oath, Oculus, OnDemand Media, Onebip, Ooredoo, Optus, Orange, Pandora, Paris Saint Germain FC, Patreon, PayPal, Peloton, Play, Playwing, PSG, Quebecell, Quibi, Rakuten, Real Madrid, Revue, Rheinische Post, Riot Games, Rouge, Royal Bank of Canada, Samsung, Schibsted, Scribd, Shoal Games, SignalFire, Singtel, Sky, Smarcom AG, Smartfren, Snap, Snapchat, Softbank, Sonera, Sony, Spellflix, Spotify, Substack, Swisscom, Tele2, Telefónica, Telekom, Telenor, Telia, Telly, Tencent, TfL (Transport for London), The Economist, The New York Times, The Times of London, The Trade Desk, TikTok, T-Mobile , Tre, Tri, TrueMove H, Turkcell, Twitch, Twitter, UMobile, Universal, Valve, Verizon, ViaPlay, VICE Media, Vietnamobile, Vinaphone, VIPnet, Visa, Vivial, Vodacom, Vodafone, Wargaming.net, Warner Bros, Wondery, WorldPay, WW (Weight Watchers), WWE, WyWallet, XL Axiata, YouTube, Zain.
 

Data & Interactive Forecast

Juniper Research’s Digital Content Monetisation forecast suite includes:
 
  • 5-year benchmark forecasts for key Digital Content metrics by 8 key regions and 28 country‑level splits including:
    • Argentina
    • Australia
    • Brazil
    • Canada
    • China
    • Colombia
    • Croatia
    • Czech Republic
    • Denmark
    • France
    • Germany
    • India
    • Italy
    • Japan
    • Mexico
    • Netherlands
    • Norway
    • Poland
    • Portugal
    • Russia
    • Saudi Arabia
    • Singapore
    • South Africa
    • South Korea
    • Spain
    • Sweden
    • UK
    • US
  • Digital Content Monetisation Market Summary, including:
    • Total Users of Digital Content
    • Average Revenue per Digital Content User
    • Total Digital Content Revenue
  • Digital Video Market, including:
    • Total Users of Digital Video Services
    • Total Subscriptions to Digital Video Services
    • Total Subscription Revenue from Digital Video Services
    • Total Digital Video Users Who Purchase Digital Content
    • Total Revenue from Digital Video Content Purchases
    • Total Advertising Spend on Digital Video Services
  • Digital Music Market, including:
    • Total Users of Digital Music Services
    • Total Subscriptions to Digital Music Services
    • Total Subscription Revenue from Digital Music Services
    • Total Digital Music Users Who Purchase Digital Content
    • Total Revenue from Digital Music Content Purchases
    • Total Advertising Spend on Digital Music Services
  • Digital Games Market, including:
    • Total Users of Digital Games
    • Total Digital Games Monetised via Pay-per-Download
    • Total Revenue from Digital Games that Are Pay-per-Download
    • Total Digital Games Monetised via In-app Purchases
    • Total Revenue from Digital Games In-App Purchases
    • Total Advertising on Digital Games
    • Total Cloud-based Digital Games Subscriptions
  • Digital Content by Device, including:
    • Connected TVs
    • Immersive Reality Devices
    • PCs & Desktops
    • Smartphones
    • Smart Speakers
    • Tablets
  • Access to the full set of forecast data of over 115 tables and over 30,000 datapoints.
  • Interactive Excel Scenario tool allowing users the ability to manipulate Juniper Research’s data for 5 different metrics.
Juniper Research’s highly granular IFxls (Interactive Excels) enable clients to manipulate Juniper Research’s forecast data and charts to test their own assumptions using the Interactive Scenario Tool and compare select markets side by side in customised charts and tables. IFxls greatly increase clients’ ability to both understand a particular market and to integrate their own views into the model.

Digital Content Monetisation Full Research Suite

Date
Price

Full Research Suite

Digital Content Monetisation Full Research Suite comprises:

  • Digital Content Monetisation Executive Summary PDF Report
  • Digital Content Monetisation Deep Dive Strategy & Competition PDF Report
  • Digital Content Monetisation Deep Dive Data & Forecasting PDF Report
  • Digital Content Monetisation Interactive Forecast Excel Data
  • 12 months' access to Digital Content Monetisation data updates in harvest - find out more

 

Click here for more information and purchase options

Annual Service

$4926

€4163

£3750

Research Details

Publisher:
Juniper Research
Published:
24/05/2021
Author(s):
Saidat Giwa-Osagie, Sam Barker
Category:
Content & Digital Media
Regions:
8 Key Regions - includes North America, Latin America, West Europe, Central & East Europe, Far East & China, Indian Subcontinent, Rest of Asia Pacific and Africa & Middle East
Countries:
Argentina, Australia, Brazil, Canada, China, Colombia, Croatia, Czech Republic, Denmark, France, Germany, India, Italy, Japan, South Korea, Mexico, Netherlands, Norway, Portugal, Russian Federation, Saudi Arabia, Singapore, South Africa, Spain, Sweden, UK, USA