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Future Games Market
OverviewJuniper’s Future Games Market research offers comprehensive forecast coverage and market insights, alongside expert analysis of the latest developments and opportunities in this major industry. The research provides an assessment of key trends set to impact publishers and developers, across key market sectors:
  • PC
  • Console & Handhelds
  • Mobile & Tablets
  • Cloud
  • Microconsoles
  • VR (Virtual Reality)

Key Features

  • Category Analysis: Sector prospects analysis for key devices and product segments paired with market forecasts by sector for:
    • Mobile & Tablet games
    • PC games
    • Console games
    • Handheld games
    • Cloud games
    • VR games
    • Microconsole games
  • Trend Appraisal: Major trends explored, allied with Juniper’s view and assessment of the implications for the industry, including:
    • F2P (Free to play)
    • Loot boxes
    • New game models & disruptive formats
    • Skin gambling
  • Benchmark Industry Forecasts: Provided for digital games, delivering quantification of the F2P PC market, as well as subscription games and premium purchases.

Key Questions

  1. What are the emerging technologies in the games market, and how can developers utilise these?
  2. What are the strategies best adopted by those in the games industry for the future?
  3. What is the total size of the digital games market?
  4. What are the key trends and developments for 2018 and beyond?
  5. Which are the fastest growing platforms, in terms of revenues?

Companies Referenced

Amazon, Disney, EA, Microsoft, Nintendo, NVIDIA, Roku, Sony, Tencent, Valve.

Data & Interactive Forecast

The Future Games Market forecast suite includes:
  • Splits according to 8 key global regions alongside the following country splits:
    • Canada
    • China
    • Germany
    • Japan
    • South Korea
    • UK
  • Market split by platform:
    • Smartphones
    • Featurephones
    • Tablets
    • PCs/Laptops
    • Console
    • Handheld
    • VR (Virtual Reality)
    • Cloud
    • Microconsole
  • Market split by service type:
    • Pay per Download
    • In-app Purchases
    • Subscription
    • F2P (Free to play)
    • Premium Purchase
    • Advertising
  • Mobile & Tablet, and Console games markets split by genre:
    • Action & Arcade
    • Social & Casual
    • Racing & Sports
    • RPG & Strategy
  • Interactive Scenario tool allowing user the ability to manipulate Juniper’s data for 16 different metrics.
  • Access to the full set of forecast data of 332 tables and more than 34,200 datapoints.
Juniper Research’s highly granular interactive Excels enable clients to manipulate our forecast data and charts to test their own assumptions using the Interactive Scenario Tool; and compare select markets side by side in customised charts and tables. IFxls greatly increase clients’ ability to both understand a particular market and to integrate their own views into the model.

Download a summary of the table of contents and forecasts above, or request a detailed list of every table and chart via


Future Games Market: Market Sizing & Forecasts 2018-2022 Full Research Suite

Click here for product details

Juniper delivers industry benchmark forecasts for the Future Games market, enabling users to understand the opportunity on a regional and national basis for this rapidly growing industry.
It includes a set of comprehensive 5 year forecasts, alongside in-depth analysis of market trends and opportunities. The research offers granular analysis and forecasts across core device segments including:
  • Smartphones
  • Featurephones
  • Tablets
  • PCs
  • Console
  • Handheld
  • VR (Virtual Reality)
  • Cloud
  • Microconsole
Provided in a PDF report and an interactive XL spreadsheet.
The research suite includes:
  1. Market Sizing & Forecasts: Analyses key market developments and disruptive factors influencing the games market today, alongside regional and sector prospects analysis together with 5 year forecasts for key metrics, including user numbers, games accessed and revenues (PDF).
  2. Interactive Forecast Excel: Highly granular dataset comprising of more than 34,200 datapoints, allied to an Interactive Scenario tool giving user the ability to manipulate Juniper’s data (Interactive XL). Provides data for all platforms including:  
    1. Mobile & Tablet Forecasts:
      1. Games revenue for pay-per-download purchases, across all games genres
      2. In-app purchases, across all games genres
      3. Number of downloads with forecasts split by genre and the proportion of these games which are free or paid for
      4. Advertising revenue, including ad impressions and advertising spend  
    2. PC & Console Forecasts:
      1. PC games accessed and split by monetisation method:
        1. F2P (Free to Play)
        2. Subscription
        3. Premium purchase
      2. Dedicated console & handheld forecasts: Installed base, number of games purchased, and total revenues.
      3. Microconsole forecasts: Installed base, number of games downloaded, and total revenues.  
    3. Cloud & VR Forecasts:
      1. Cloud games subscribers and subscription revenue
      2. VR games forecasts including number of games accessed and software sales revenue, split by monetisation method.
  3. harvest Digital Markets Intelligence Centre – Visualises all of the data in easy to use and exportable graphs, tables and charts, and features continuous data updates for 12 months. Find out more.
Download a summary of the forecasts above, or request a detailed list of every table and chart via

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30 minutes of support time on the telephone with one of our expert analysts.

Analyst support is provided for the following areas:
  • Research related queries
  • Clarifying methodologies, forecast assumptions and forecast outputs
  • Identification of key market trends and opportunities

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Research Details

Lauren Foye
Future Games Market
8 Key Regions - includes North America, Latin America, West Europe, Central & East Europe, Far East & China, Indian Subcontinent, Rest of Asia Pacific and Africa & Middle East
Canada, China, Germany, Japan, South Korea, UK

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