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Future Games Market
OverviewJuniper’s Future Games Market research offers comprehensive coverage and insight, alongside expert analysis of the latest developments and opportunities for players in this major industry.

The research provides an assessment of leading publishers and developers, as well as analysis of the major trends and near-term developments in the industry coupled with the impacts that these will have.

This research suite comprises:
  • Market Trends & Competitive Landscape (PDF)
  • 5 Year Market Sizing & Forecast (PDF & Excel)
  • Executive Summary & Core Findings (PDF) 

Key Features

  • Sector Dynamics: Analysis of key market forces and developments, supported by case studies, as well as insights from industry players including:
    • CD Projekt Red
    • Nutaku
    • Nvidia
    • Roku
    • Sony Mobile
  • Trend Appraisal: Major trends explored, allied with Juniper’s View and assessment of the implications for the industry.
  • Value chains & business models: Analysis of the monetisation strategies and processes used across digital games platforms.
  • Juniper Leaderboard: Key player capability and capacity assessment for Mobile & Tablet, and Console & PC games publishers.
  • Benchmark industry forecasts for digital games, delivering quantification of the F2P (free to play) PC market, as well as subscription games and premium purchases.

Key Questions

  1. What are the emerging technologies in the games market, and how can developers utilise these?
  2. What are the strategies best adopted by games developers moving forwards?
  3. What is the total size of the digital games market, and which are the fastest growing platforms, in terms of revenues?
  4. What are the key trends and developments for 2017 and beyond?
  5. Who are the leading publishers in both the mobile and the console & PC industries, and how are they disrupting the market?

Companies Referenced

Interviewed: CD Projekt Red, DAQRI, HTC, NVIDIA, Nutaku, Roku, Sony.
Profiled: Activision Blizzard, CD Projekt Red, EA (Electronic Arts), Gameloft, Gungho, Halfbrick Studios, MZ (Machine Zone), Microsoft, Nintendo, Rovio, Sony, Square Enix, Take‑Two, Telltale Games, Tencent, Ubisoft, Warner Brothers, ZeniMax Media, Zynga.
Case Studied: CD Projekt Red (The Witcher 3: Wild Hunt), Epic War (Mobile Strike), Facebook, Niantic (Pokémon GO), NVIDIA, Nutaku, Roku, SuperCell (Clash Royale), Valve.
Mentioned: 1-Up Studios, 2K Games, 343, 4 Licensing Corporation, Aardman, Acquire, AerServ, Alienware, Amazon, Apple, Arkane Studios, Avalanche Studios, Bandai Namco, Bethesda Game Studios, Bioware, Criterion Studios, Daybreak Game Company, DC Comics, Decisive Games, DeltaDNA, DeNA, Disney, Eidos, Element, Ferrari, Firaxis, Fitbit, Fox, Futuremark Game Studios, GAME, Game Arts, GDC (Games Developer Conference), Google, Grasshopper Manufacture, Gravity, Guerrilla Games, Hasbro, Hello Games, Hisense, Hitachi, HP, Infogrames, Insignia, Interplay Entertainment, Irrational Games, Ketchapp, King Digital Entertainment, Konami, Kush Games, Lifestyle Entertainment, Lift London, Lionsgate Entertainment, LiquidSky, Machine Games, Marvel, Mattel, Media Molecule, Metacritic, Miniclip, MLG (Major League Gaming), Mojang, Monolith Productions, Monolith Soft, Moon Studios, NaturalMotion, Naughty Dog, Netflix, NetherRealm Studios, Nokia, Oasys Mobile, Obsidian Entertainment, Oculus, Onan Games, Panda TV, Pixar Entertainment, Playground Games, Popcap, Psyonix Games, Rare, Remedy Entertainment, Riot Games, Rockstar Games, Rocksteady Studios, SessionM, Sharp, Social Point, Softbank, Sucker Punch, Sumea, SuperCell, Taito, TCL, Telegram, The Coalition, The Sims Studios, Time Warner, TT Games, Turbine, Turn 10, Universal, Virtuix, Visual Concepts, Vivendi,, WeChat, YouTube

Data & Interactive Forecast

The Future Games Market forecast suite includes:
  • Splits according to 8 key global regions alongside the following country splits:
    • Canada
    • China
    • Germany
    • Japan
    • South Korea
    • UK
  • Market split by platform:
    • Smartphones
    • Featurephones
    • Tablets
    • PCs/Laptops
    • Console
    • Handheld
    • VR (Virtual Reality)
    • Cloud
    • Microconsole
  • Market split by Service Type:
    • Pay per Download
    • In-app Purchases
    • Subscription
    • F2P (Free to play)
    • Premium purchase
    • Advertising
  • Mobile & Tablet, and Console games markets split by genre:
    • Action & Arcade
    • Social & Casual
    • Racing & Sports
    • RPG & Strategy
  • Interactive Scenario tool allowing user the ability to manipulate Juniper’s data for 16 different metrics.
  • Access to the full set of forecast data of 332 tables and more than 34,200 data points.
Juniper Research’s highly granular interactive excels enable clients to manipulate our forecast data and charts to test their own assumptions using the Interactive Scenario Tool; and compare select markets side by side in customised charts and tables. IFxls greatly increase clients’ ability to both understand a particular market and to integrate their own views into the model.

Download a summary of the table of contents and forecasts above, or request a detailed list of every table and chart via

Research Options

All research reports now come with an enterprise-wide licence

Future Games Market: Emerging Opportunities & Pivotal Publisher Analysis 2017-2021

Click here for product details

Juniper’s Future Games Market research report is an essential guide to the market, providing assessment of the major sectors and associated market drivers to date, as well as factors set to impact the market moving forwards. In addition, Juniper‘s ‘Disruptors & Challengers’ quadrant analyse the most prominent games currently, alongside those forecast to be the most influential in the coming months.

The research suite includes:
  1. Executive Summary - Research report summarising key trends, competitive analysis and market forecasts, allied to a series of strategic recommendations for players across the value chain. (PDF).
  2. Market Trends & Competitive Landscape - Strategic analysis of market dynamics, drivers and trends, as well as assessment of key games and associated developers, together with Juniper’s mobile digital games publisher, and console & PC publisher Leaderboards (PDF).
  3. Market Sizing & Forecasts - Regional and sector prospects analysis together with 5 year forecasts for key metrics, including user numbers and revenues (PDF).
  4. Interactive Forecast Excel – Highly granular dataset comprising of more than 34,200 datapoints, allied to an Interactive Scenario tool giving user the ability to manipulate Juniper’s data (Interactive XL).
Download a summary of the table of contents and forecasts above, or request a detailed list of every table and chart via

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Analyst support is provided for the following areas:
  • Research related queries
  • Clarifying methodologies, forecast assumptions and forecast outputs
  • Identification of key market trends and opportunities

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Research Details

Lauren Foye
Content & Commerce
8 Key Regions - includes North America, Latin America, West Europe, Central & East Europe, Far East & China, Indian Subcontinent, Rest of Asia Pacific and Africa & Middle East
Canada, China, Germany, Japan, South Korea, UK

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