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Future Games Market: MMO & MOBA
OverviewJuniper’s Future Games Market: MMO & MOBA research provides the most comprehensive study of this high growth sector available today.

The MMO (Massively Multiplayer Online) and MOBA (Multiplayer Online Battle Arena) games sectors are evolving rapidly and already account for almost 25% of the 100bn digital games market. Juniper forecasts that this share will accelerate to one over third of the industry by 2021.

This study is an indispensable reference source for industry players wishing to gain competitive advantage in this highly attractive sector.   

The research includes:
  • Market Trends & Opportunities (PDF)
  • 5 Year Market Sizing & Forecast Spreadsheet (Excel)  
  • 12 months access to harvest online data platform

Key Features

  • Sector Dynamics: Understand the key components of this market, and how it is being driven forwards in terms of:
    • User engagement
    • Monetisation,
    • Key market forces
  • Trend Appraisal: Major trends identified and defined with Juniper’s ‘take’ and assessment of the implications for the industry. Analysis of:
    • Leading games
    • Core drivers, supported by case studies & industry data
    • Strategic recommendations for industry players.
  • Benchmark industry forecasts for the MMO & MOBA sectors, including evaluation of as well user numbers, ARPU and monetisation models:
    • F2P (free to play)
    • Subscription,
    • Premium titles

Key Questions

  1. What is the size and growth of the MMO & MOBA markets, in terms of user numbers and revenues?
  2. What are the MMO & MOBA games sectors, and how will they be monetised?
  3. What is driving this sector of the games market, and how can industry players take advantage?
  4. What are the key challenges faced by the industry, and how can these be addressed?
  5. What are Juniper’s strategic recommendations for games developers and other industry players?

Companies Referenced

Alienware, Amazon, Bethesda, Bluehole Inc, Bungie, Coffee Stain Studios, Daybreak Game Company, Disney, EA, Eyedentity Games, Google, HTC, Jagex, Linden Lab, LuckyVR, Microsoft, Neople, NetEase, Nintendo, NVIDIA, Panda TV, Slotsmillion, Smilegate, Sony, Studio Wildcard, Super Evil Megacorp, Supercell, Tencent, Twitch, Ubisoft, Valve, Wargaming, YouTube.

Data & Interactive Forecast

Juniper’s Future Games Market: MMO & MOBA forecast suite includes
  • Country level data splits for:
    • Canada
    • China
    • Germany
    • Japan
    • South Korea
    • UK
    • US
    • Plus 8 key global regions
  • Total user numbers, ARPU and associated revenues for both MMO & MOBA, split by platform:
    • Desktop PCs & Laptops
    • Games Consoles
    • Mobile devices
  • Platform break-out to provide data for MMO & MOBA games separately:
    • Subscription spend on PC MMO games
    • F2P spend for PC, Console, and mobile
    • Premium purchases on PC and console, as well as DLC (Downloadable Content).
  • Interactive Scenario Tool allowing users to manipulate Juniper’s data for 7 different metrics.
  • Access to the full set of forecast data of 129 tables and over 13,900 data points.
Juniper Research’s highly granular IFxls (interactive forecast excels) enable clients to manipulate Juniper’s forecast data and charts to test their own assumptions using the Interactive Scenario Tool; and compare select markets side by side in customised charts and tables. IFxls greatly increase clients’ ability to both understand a particular market and to integrate their own views into the model.


Future Games Market: MMO & MOBA 2017-2021

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Juniper’s Future Games Market: MMO & MOBA research provides a set of comprehensive 5-year forecasts, alongside an in-depth analysis of market trends and opportunities, enabling industry stakeholders to understand the implications of the key drivers and disruptive factors across the sector.

The research suite includes:
  1. Key market trends and forecasts, allied to a series of recommendations for players across the value chain.
  2. Strategic analysis of the MMO & MOBA games industry today, looking at the key drivers and opportunities for the market moving forwards.
  3. Regional prospects analysis together with five year forecasts for MMO & MOBA games. The study includes exclusive forecast breakdowns for:
    1. Total users of MMO & MOBA games, split by platform
    2. ARPU and blended ARPU for MMO & MOBA games
    3. Total revenues for the sector, as well as revenues split by platform, and by game style (MMO/MOBA)
  4. Interactive Forecast Excel – highly granular dataset comprising of more than 13,900 datapoints, allied to regional and sector analysis tools (Interactive XL).
Download a summary of the forecasts above, or request a detailed list of every table and chart via

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Included Support options

30 Minutes Analyst time

30 minutes of support time on the telephone with one of our expert analysts.

Analyst support is provided for the following areas:
  • Research related queries
  • Clarifying methodologies, forecast assumptions and forecast outputs
  • Identification of key market trends and opportunities

Support options

Additional 30 Minutes Analyst Time

Purchase extra support time on the telephone for the research purchased with one of our expert analysts.

Research Details

Lauren Foye
Future Games Market: MMO & MOBA
8 Key Regions - includes North America, Latin America, West Europe, Central & East Europe, Far East & China, Indian Subcontinent, Rest of Asia Pacific and Africa & Middle East
Canada, China, Germany, Japan, South Korea, UK, USA

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