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Future Games Market: MMO & MOBA
OverviewJuniper’s Future Games Market: MMO & MOBA research provides the most comprehensive study of this high growth sector available today.

The MMO (Massively Multiplayer Online) and MOBA (Multiplayer Online Battle Arena) games sectors are evolving rapidly and already account for almost 25% of the 100bn digital games market. Juniper forecasts that this share will accelerate to one over third of the industry by 2021.

This study is an indispensable reference source for industry players wishing to gain competitive advantage in this highly attractive sector.   

The research includes:
  • Market Trends & Opportunities (PDF)
  • 5 Year Market Sizing & Forecast Spreadsheet (Excel)  
  • 12 months' access to harvest online data platform

Key Features

  • Sector Dynamics: Understand the key components of this market, and how it is being driven forwards in terms of:
    • User engagement
    • Monetisation,
    • Key market forces
  • Trend Appraisal: Major trends identified and defined with Juniper’s ‘take’ and assessment of the implications for the industry. Analysis of:
    • Leading games
    • Core drivers, supported by case studies & industry data
    • Strategic recommendations for industry players.
  • Benchmark industry forecasts for the MMO & MOBA sectors, including evaluation of as well user numbers, ARPU and monetisation models:
    • F2P (free to play)
    • Subscription,
    • Premium titles

Key Questions

  1. What is the size and growth of the MMO & MOBA markets, in terms of user numbers and revenues?
  2. What are the MMO & MOBA games sectors, and how will they be monetised?
  3. What is driving this sector of the games market, and how can industry players take advantage?
  4. What are the key challenges faced by the industry, and how can these be addressed?
  5. What are Juniper’s strategic recommendations for games developers and other industry players?

Companies Referenced

Alienware, Amazon, Bethesda, Bluehole Inc, Bungie, Coffee Stain Studios, Daybreak Game Company, Disney, EA, Eyedentity Games, Google, HTC, Jagex, Linden Lab, LuckyVR, Microsoft, Neople, NetEase, Nintendo, NVIDIA, Panda TV, Slotsmillion, Smilegate, Sony, Studio Wildcard, Super Evil Megacorp, Supercell, Tencent, Twitch, Ubisoft, Valve, Wargaming, YouTube.

Data & Interactive Forecast

Juniper’s Future Games Market: MMO & MOBA forecast suite includes
  • Country level data splits for:
    • Canada
    • China
    • Germany
    • Japan
    • South Korea
    • UK
    • US
    • Plus 8 key global regions
  • Total user numbers, ARPU and associated revenues for both MMO & MOBA, split by platform:
    • Desktop PCs & Laptops
    • Games Consoles
    • Mobile devices
  • Platform break-out to provide data for MMO & MOBA games separately:
    • Subscription spend on PC MMO games
    • F2P spend for PC, Console, and mobile
    • Premium purchases on PC and console, as well as DLC (Downloadable Content).
  • Interactive Scenario Tool allowing users to manipulate Juniper’s data for 7 different metrics.
  • Access to the full set of forecast data of 129 tables and over 13,900 data points.
Juniper Research’s highly granular IFxls (interactive forecast Excels) enable clients to manipulate Juniper’s forecast data and charts to test their own assumptions using the Interactive Scenario Tool; and compare select markets side by side in customised charts and tables. IFxls greatly increase clients’ ability to both understand a particular market and to integrate their own views into the model.

Full Research Suite


Full Research Suite

Future Games Market: MMO & MOBA Market: MMO & MOBA full research suite comprises:

  • Future Games Market: MMO & MOBA Market: MMO & MOBA PDF report
  • Interactive Forecast IFXL spreadsheet
  • 12 months' access to Future Games Market: MMO & MOBA Market: MMO & MOBA data updates in harvest

Click here for more information and purchase options

Apr 2017




Report PDF & Excel

Future Games Market: MMO & MOBA full report and forecasts only, comprising:

  • Future Games Market: MMO & MOBA PDF report
  • Interactive Forecast IFXL spreadsheet

Click here for more information and purchase options

Apr 2017




Research Details

Lauren Foye
Content & Commerce
8 Key Regions - includes North America, Latin America, West Europe, Central & East Europe, Far East & China, Indian Subcontinent, Rest of Asia Pacific and Africa & Middle East
Canada, China, Germany, Japan, South Korea, UK, USA

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