Daily Fantasy Sports & In-Game Gambling
OverviewJuniper Research’s new Daily Fantasy Sports & In-game Gambling research provides a unique assessment of 3 key disruptive gambling areas:
  • DFS (Daily Fantasy Sports)
  • Loot Boxes
  • Skin Gambling
The research provides assessment and quantification of the three core disruptive markets in the gambling space, alongside case studies and assessment of leading players. In addition, it identifies disruptive trends and developments, together with a series of key takeaways and strategic recommendations for both industry players and government organisations.

Key Features

  • Sector Analysis: Juniper Research’s study of key trends and disruptive factors across the DFS, loot box, and skin gambling markets; includes analysis of leading players and strategic opportunities for stakeholders.
  • Benchmark Industry Forecasts: Forecasts providing quantification of the DFS, loot boxes, and skin gambling markets; addressing factors such as total participants, average value, and associated revenues.
  • Key Takeaways & Strategic Recommendations: Gain insight into key takeaways for the industry, alongside strategic recommendations for both players operating in these sectors, and government assessing legislative needs.
  • Case Studies: Analysis of leading titles and industry players, including:
    • Battlefront 2
    • CS:GO
    • DraftKings
    • Overwatch
    • Steam
  • Juniper Research Disruptors & Innovators Quadrant: Analysis of key players in the DFS and Loot box industries including:
    • DFS:
      • DraftKings
      • Dribble
      • FanDuel
      • FantasyDraft
      • Sportito
      • Yahoo!
    •  Loot Boxes:
      • Activision Blizzard
      • EA
      • Sony
      • Tencent

Key Questions

  1. Why are loot boxes such a concern?
  2. What is the size of the loot box industry, and how important is this as a revenue source to game publishers?
  3. What should regulators do to address concerns around skins gambling, and how big is this industry?
  4. Are we seeing new regulations towards these disruptive gambling activities? How should players respond to these?
  5. How has the DFS market grown since Juniper’s last research, and what is the present opportunity for stakeholders?

Companies Referenced

21st Century Fox, Activision Blizzard, Belgian Gambling Commission, BioWare, Bungie, Criterion Games, CS:GO Lounge, CSGOBig, CSGO-Case, CSGOFAST, DAPUBG, Daybreak Game Company, Disney, DraftKings, Dribble, EA (Electronic Arts), ESP (Esports Pools), ESPN, ESRB (Entertainment Software Rating Board), FanDuel, FantasyDraft, Frandromeda, Gala Coral, GoG, Golden Jeeto, Google, Live Casino Comparer, Microsoft, Moneyball, Motive Studios, MVPLineUp, MyDFS, Origin, Paddy Power Betfair, PlayON, Playzo, PUBG Corporation, PUBG Empire & CSGO Empire, Reddit, SkyBet, Sony, Sportito, Tencent, Ubisoft, UK Gambling Commission, Valve, Warner Bros, Yahoo.

Data & Interactive Forecast

Juniper Research’s Daily Fantasy Sports & In-Game Gambling forecast suite includes:
  • Data splits for 8 key global regions in addition to country breakdowns for:
    • Australia
    • Canada
    • China
    • Japan
    • UK
    • US
  • Total users of DFS, average spend per user per annum, gross wager, and total gross win.
  • Total loot boxes accessed per annum, total value of loot boxes, split by device (mobile, PC & console).
  • Total number of skins traded per annum, average value per skin, total value of skins, proportion of skins gambled, total value of skins wagered.
  • Interactive Scenario Tool allowing users to manipulate Juniper’s data for 8 different metrics.
  • Access to the full set of forecast data of 45 tables and over 5,000 data points.
Juniper Research’s highly granular interactive Excels enable clients to manipulate Juniper Research’s forecast data and charts to test their own assumptions using the Interactive Scenario Tool; and compare select markets side by side in customised charts and tables. IFxls greatly increase clients’ ability to both understand a particular market and to integrate their own views into the model.


Daily Fantasy Sports & In-Game Gambling: Skins and Loot Boxes 2018-2022

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Our Daily Fantasy Sports & In-Game Gambling research includes a set of comprehensive 5-year forecasts, alongside in-depth analysis of market trends and opportunities within our 3 core gambling disruptors. It enables stakeholders to understand the implications of the key drivers as well as constraining factors across these markets.

The research suite includes:
  1. Market Trends & Opportunities: Analyses key market developments and disruptive factors across new gambling markets, including stakeholder opportunities and assessment of leading players.
  2. Strategic Analysis: In-depth assessment of the DFS, loot box, and skin gambling markets; looking at the key drivers and opportunities for the market moving forwards, for both industry stakeholders and government.
  3. Interactive Forecast Excel (IFxl): Highly granular dataset comprising of more than 5,000 datapoints, allied to regional and sector analysis tools. Includes regional and key country level analysis together with 5-year forecasts for the in-game gambling market including breakdowns for:
    1. Total loot boxes purchased
    2. Average transaction value, and total value for the loot box industry
    3. Total users of skins trading, total value of skins on trading platforms, total value skins gambled.
    4. DFS wagers & gross win
Download a summary of the table of contents and forecasts below, or request a detailed list of every table and chart via info@juniperresearch.com.

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30 Minutes Analyst time

30 minutes of support time on the telephone with one of our expert analysts.

Analyst support is provided for the following areas:
  • Research related queries
  • Clarifying methodologies, forecast assumptions and forecast outputs
  • Identification of key market trends and opportunities

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Research Details

Juniper Research
Lauren Foye
Daily Fantasy Sports & In-Game Gambling
8 Key Regions - includes North America, Latin America, West Europe, Central & East Europe, Far East & China, Indian Subcontinent, Rest of Asia Pacific and Africa & Middle East
Australia, Canada, China, Japan, UK, USA

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