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    eSports & Let’s Plays ~ Rise of the Backseat Gamers

    The eSports and games content streaming markets are discussed in the following whitepaper. We define these as follows:

    i. eSports
    The competitive playing of video games for money or prizes. This may take place via LAN (Local Area Networks) or the Internet. The industry has a number of major tournaments throughout the year with viewership in the tens of millions.

    ii. Games Content Streaming
    The use of streaming and video sites to watch user created games content such as ‘Let’s Plays’. The most popular platforms for this are YouTube and Twitch, with the latter offering a subscription model to individual channels.