In April of this year, my colleague Dr Windsor Holden wrote a blog post for Juniper’s Analyst Xpress detailing how the OFT (Office of Fair Trading) in the UK were to be investigating “whether children are being unfairly pressured or encouraged to pay for additional content in ‘free’ web and app-based games, including upgraded membership or virtual currency such as coins, gems or fruit.”
In the payment industry, payment readers designed by Square in the US and iZettle in Sweden, are creating an alternative to more expensive POS (Point of Sale) hardware.
For the overwhelming majority – let’s in fact say all – of the readers of this blog, when you (and I) now say that we regard the mobile phone as essential to our everyday lives, what we actually mean is that it has become part of the fabric of those lives because we can play Angry Birds whenever we want, browse the Internet, read eBooks and generally keep in touch via call, email, social network or text and thus use the acronym LOL far more than is strictly necessary.
In many respects the market for smart wireless accessories resembles the early days of smartphones.
The number of apps in the leading app stores – Apple’s App Store and Google Play – is overwhelming, at 900,000 active apps for the US App Store and over 1 million in Google Play.
Time was, the dog days of August were a quiet time in the mobile industry: multinational executives migrated en masse from office to beach; analysts, secure in the knowledge that nothing of import would be happening for the next few weeks, dispersed to their sun-kissed venue of choice.