As outlined in Juniper’s recently published research report, Mobile Financial Services: Developing Markets 2015-2020, the mobile device is becoming the core enabler for the world’s poor to seek financial inclusion, with users of such services set to grow to 283 million by 2020.
Juniper’s recently published Smart Wearable Devices research highlights the use cases that will drive up adoption of the devices, which have had a lacklustre start, but are showing promise in spaces from activity tracking to the workplace.
Wearable technology is not yet mainstream. There is, as yet, no ‘killer app’ that makes smartwatches or smart glasses relevant to more consumers, but the market’s focus has changed over the past few months. The emphasis is now on expanding the range of devices, understanding how they can be best used and what business models they enable. One of the key emerging uses is that of quantified others.
This week Juniper published a new research on Civilian UAV (Unmanned Aerial Vehicles) – Drones: Consumer & Commercial Applications, Regulations & Opportunities 2015-2020.
Our research found that reduced component cost, increased competition and a greater number of consumer use cases means that around 4 million consumer drones will be shipped annually this year.
Whilst many thought last weekend’s major sporting event was the 2015 Rugby World Cup Final, another tournament with a substantial global following also took place: the 2015 League of Legends World Championship final, one of the largest events in the current eSports calendar.