Whitepapers
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Category: Entertainment
| Description | Date |
|---|---|
Mobile TV & Video ~ Cutting The CordThe Mobile TV & Video industry is fast beginning to realise its potential; an application for smartphones and tablets is finally reaching the mainstream of users... Coverage: Global |
05-2013 |
Mobile Music ~ Full Stream AheadAcross a variety of formats, music is undoubtedly the most mature segment of mobile entertainment. Certainly, mobile devices are uniquely positioned to become a key platform within the music industry... Coverage: Global ~ 8 key regions |
04-2013 |
Mobile ~ Now That's EntertainmentWith the advent of the consumer smartphone, the nature both of the device itself and its attendant ecosystems and value chains were changed forever. A market which was both operator and voice-centric has rapidly evolved into one in which apps... Coverage: Global ~ 8 Key Regions |
06-2012 |
Mobile Betting ~ Game On!During the mid 2000s, service providers found mobile gambling, for all its potential, to be an unfulfilling and in many cases unprofitable activity. Their manifold frustrations had numerous causes, ranging from the reluctance of mobile operators... Coverage: Global ~ 8 Key Regions |
05-2012 |
Mobilising Adult RevenuesThe adult industry has always been an early adopter of new technology, so it should come as no surprise that iPhone-optimised adult content sites were launched soon after the release of the device... Coverage: Global ~ 8 key regions |
05-2012 |
Good Odds for Mobile GamblingThe ubiquitous popularity of gambling, and the surge in remote gambling that accompanied the dot.com book, has led many within both the mobile and gambling sectors to consider the possibilities that the delivery of such services via the mobile represent a 24/7 revenue opportunity... Coverage: Global - 8 Key regions |
09-2010 |
Mobilising Entertainment in the DownturnLess than ten years ago, data-based consumer entertainment services delivered via the mobile were essentially limited to mono ringtones, simple embedded games such as “Snake” and basic, monochromatic logos... Coverage: worldwide - 8 key regions |
03-2009 |
Monetising Adult Content on the MobileThe global market for adult content is vast. It is estimated that, by 2006 (latest available data), this market – for books, magazines, strip clubs, toys, films, DVDs, telephony and online content – was close to... Coverage: Global - 8 Key regions |
12-2008 |
Games Invade Mobile SpaceThe mobile games industry is in difficulties. Firstly, the low margins on mobile games – exacerbated by the fact that developers face the costs of porting games to multiple handsets – mean that games must sell significant volumes to break even... Coverage: Global - 8 Key regions |
11-2008 |
Betting on a Mobile FutureIt is perhaps fair to say that the hurdles (social, cultural, regulatory and technological) faced by mobile gambling are more significant than with any other form of mobile entertainment, this whitepaper explores these issues... Coverage: Global - 9 Key regions including the UK |
11-2008 |
Number of Results: 33
Pages: 1 | 2 | 3 | 4 |

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