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Mobile & Online Entertainment
OverviewJuniper Research is a market leader in the Digital Entertainment research area, having built an unrivalled source of market intelligence and forecast data over the past 12 years.

This highly regarded research suite provides the reader with influential insights into the key sectors of the Mobile and Online Entertainment market, in addition to the new business models which will shape the way content is distributed and monetised. The research provides analysis of the apps market, digital adult content, video games, online TV & video, digital music, and gambling.

Key Features

  • Provides analysis across key platforms in the digital entertainment sector:
    • Smartphones
    • Featurephones
    • Tablets
    • Desktop PCs & Notebooks
    • Games Consoles & and Handheld Games Devices
    • Connected TVs
  • Delivers insights and strategic recommendations for key stakeholders.
  • Value chain analysis and explores the prospects for different monetisation strategies.
  • Benchmark industry forecasts for size and growth of the digital entertainment market.
  • Interviews with leading players, including: 
    • AT&T
    • Boku
    • Dimoco

Key Questions

  1. Which mobile and online entertainment sectors will generate most revenues by 2019?
  2. What are the primary business models for digital entertainment services?
  3. What are the key challenges facing network operators as a result of the entertainment revolution?
  4. What are the key market forces driving the digital entertainment industry?
  5. What are the challenges and benefits associated with the carrier billing model?

Companies Referenced

3 Minute Games, Advanced Ticketing, AIS, Amazon, Appgefahren, Apple, ARJEL (Autorité de Régulation des Jeux En Ligne), Arthur Cox, Associated Press, AT&T, Bango, BBC, Be iPhone, BEREC (Bureau of European Regulators for Electronic Communications), BetAmerica, Betfair, Bethesda, BlackBerry, Blue Square, Boku, Bookmyshow, BskyB, BT, Bwin, CBS Sports, China Sports Lottery, China Welfare Lottery, Cogent Communications, CSReport, Danal, De Lotto, Deezer, Deutsche Telekom, Dialogue, Digital Landing, DIMOCO, DTAC, EA, EE, ESPN, ETNO (European Telecommunications Network Operators), Facebook, Fandango, FATF (Financial Action Task Force), FCC (Federal Communications Commission), First Cagayan Leisure and Resort Corporation, Fonix, Francaise des Jeux, Fuugo, Globe, Google, HBO (Home Box Office), HKJC (Hong Kong Jockey Club), Hulu, Imangi Studios, IMI, Impulse, Indosat, ITU, ITV, JRA (Japan Racing Association), King, Ladbrokes, Life On Air, LinkedIn, Live Nation, Meerkat, Microsoft, MiKandi, Mojang, Movistar, Mozilla, Netflix, Net-M, Netsize (Gemalto), Nintendo, Nokia, NTT DoCoMo, O2, Oddset, OpenMarket, Opera, Orange, Orca, Oxygen8, Paddy Power, Payforit, PayPal, Periscope, Philippine Amusement and Gaming Corporation, PlayJam, Pokerstars, PornHub, Rhapsody, Rockstar Games, Roku, Sandvine, Showtime, Sling, Smart, Sony, Spotify, Starz, Supercell, Syniverse, Telkomsel, The Echo Nest, The National Lottery, Ticketmaster, ticketscript, Tom’s Guide, Twitter, txtNation, UK Gambling Commission, Velti, Veoo, Verizon, Vietnamobile, Viettel, Virgin, Warner Bros, WhatsApp, William Hill, World Bank, XL Axiata, YouTube.

Data & Interactive Forecast

Juniper Research's highly granular and enhanced Excel workbook provides a unique set of analytical tools to help enrich the user’s understanding of the market, allowing clients to compare select markets side by side in customised charts and tables.  
The forecast suite includes:
  • Country level data splits for the Canada, UK and US as well as 8 key regions.
  • Sector split by:
    • Leisure & eReader Apps
    • Online TV & Video
    • Music
    • Games
    • Adult Content
    • Gambling
  • Sector Analysis and Regional Analysis tools allowing clients to compare select markets side by side in customised charts and tables.
Access to the full set of forecast data of more than 1,000 datapoints.

Research Options

All research reports now come with an enterprise-wide licence

Mobile & Online Entertainment: Music, Games, Adult, Gambling, Apps, TV & Video 2015-2019

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Our internationally recognised Mobile & Online Entertainment research suite enables content providers, developers, distributors, and storefronts to explore the monetisation issues involved in the digital sector and outlines key trends, challenges and potential strategies for stakeholders.
Juniper’s experienced analyst team identifies the best practice models for clients to exploit in the digital entertainment space.

The research suite includes:
  1. Executive Summary - Slide deck summarising key trends, competitive analysis and market forecasts, allied to a series of strategic recommendations for players across the value chain (PPT).
  2. Market Trends & Competitive Landscape - strategic analysis of market dynamics, drivers and trends (PDF).
  3. Market Sizing & Forecasts - regional and sector prospects analysis together with five year forecasts for Leisure & eReader Apps, Online TV & Video, Music, Games, Adult Content and Gambling (PDF).
  4. Interactive Forecast Excel – highly granular dataset comprising of more than 1,000 datapoints, allied to regional and sector analysis tools (Interactive XL).

Download a summary of the table of contents and forecasts above, or request a detailed list of every table and chart via

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Analyst support is provided for the following areas:
  • Research related queries
  • Clarifying methodologies, forecast assumptions and forecast outputs
  • Identification of key market trends and opportunities

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Research Details

Lauren Foye
Content & Applications
8 Key Regions - includes North America, Latin America, West Europe, Central & East Europe, Far East & China, Indian Subcontinent, Rest of Asia Pacific and Africa & Middle East
Canada, UK, USA

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