Mobile Entertainment Markets
Opportunities and Forecasts 2007 - 2012 (Second edition)
| Publisher: | Juniper Research |
| Date Published: | 22/01/2008 |
| Category: | Entertainment |
| No of Pages: | 133 |
| Coverage: | Global - 8 key regions |
Overview
This wide-ranging research report provides a detailed summary of the current state of, and future prospects for, the global mobile entertainment industry and includes revenue and subscriber forecasts for all major segments (mobile TV; mobile gambling; mobile games; mobile UGC; mobile adult; mobile music and infotainment). This second edition provides consolidated revenue forecasts for the entire mobile entertainment market, broken down by eight key regions, as well as an overview of the relevant mobile technologies and an in depth study of the major players within each service industry. The comprehensive study also includes an exploration of the key market drivers and constraints within the mobile entertainment field. This highly regarded appraisal of the markets within this rapidly expanding industry offers a practical look at the opportunities for new and existing players and is vital for any organisation intent on maximising their revenues from mobile entertainment.
Key questions the report answers:
• What strategies should operators, vendors and publishers employ to maximise their respective returns in the mobile entertainment market?
• What is the current and future size of the mobile entertainment market?
• What are and what will be the most lucrative mobile entertainment services?
• What are the key drivers in the mobile entertainment market?
• What impact has 3G had on the mobile entertainment market?
• What are the major hurdles to greater adoption, and usage, of mobile entertainment services?
• How has the mobile entertainment value chain developed?
• Who are the major players in the mobile entertainment market?
• Which services are likely to be constrained by national and international regulation?
Table of Contents
- Executive Summary
- 1. Technology
1.1 Introduction
1.2 2G
1.2.1 Communication Technologies of 2G
i. GSM
ii. TDMA
iii. CDMA
iv. D-AMPS
1.2.2 Data Services
i. SMS
a. The Working of SMS
Figure 1.1: SMS Message Flow
b. Types of Messaging Services
- Mobile-originated SMS
- Mobile-terminated SMS
c. Premium-rate SMS (PRSMS)
1.3 2.5 & 2.75G
1.3.1 Communication Technologies of 2.5/2.75G
i. GPRS
ii. EDGE
iii. CDMA2000
1.3.2 Data Services
i. MMS
a. How Does MMS Work?
Figure 1.2: MMS Application Services
b. MMS Services
- MMS Entertainment and Information Services
Figure 1.3: Nokia’s 6280 3G Handset Supporting Video Streaming
c. Personalisation
1.3.3 The SMS/MMS Value Chain
Figure 1.4: SMS/MMS Value Chain
1.4 3G
Figure 1.5 3G Access Technologies
Figure 1.6: Growth in 3G Subscriber Base by Technology, 2002 - Q1 2007
Figure 1.7: Percentage of Mobile Users Who Own 3G Devices, December 2006 (Selected Countries)
Figure 1.8: Global 3G Subscriber Base, December 2006
1.4.1 UMTS
Figure 1.9: Evolution of UMTS
i. WCDMA
ii. EV-DO
iii. TD-SCDMA
1.5 Beyond 3G
1.5.1 HSPA
1.5.2 3GLTE
1.5.3 CDMA2000 1x EV-DO Revisions A and B
1.5.4 UMB
1.5.5 Mobile WiMAX 802.16e-2005
Figure 1.10: WiMAX Timeline
1.6 Mobile Technologies Compared
Table 1.1: Comparative Chart of Mobile Technologies
1.7 Other Enabling Technologies
1.7.1 Wireless Internet Technologies
i. WAP
a. The Development of WAP
b. The Future of WAP – Where is WAP Heading?
Figure 1.11: Future Path of WAP
ii. The i-mode Alternative
Figure 1.12: NTT DoCoMo, i-mode Subscriber Growth (m) and i-mode Penetration of Total User Base (%) 2000-Q2 2007
1.7.2 Languages, Platforms and Operating Systems
i. Languages
a. Java
ii. Platforms
a. J2ME
b. BREW
iii. Operating Systems
a. Palm OS
b. Symbian
c. Windows Mobile
1.7.3 Other Relevant Technologies and Standards
i. MP3
Figure 1.13: MP3 Phones: Nokia N91 and Sony Ericsson K800
ii. MP4
iii. MIDI
iv. Bluetooth
- 2. Cellular Market Growth
2.1 Introduction
2.2 Growth of the Cellular Market
2.2.1 Global Cellular Subscriber Market
Figure 2.1: Cellular Subscriber Growth (m) by Region, 2005-2012
Table 2.1: Cellular Subscriber Growth (m) by Region, 2005-2012
Figure 2.2: Cellular Subscriber Base, Market Share by Region (%), 2005-2012
Figure 2.3: Cellular Subscribers Penetration (%) by Region
2.2.2 Leading Mobile Operator Groups by Subscriber Base
Table 2.2: Leading Mobile Operator Groups by Subscriber Base (m) Q1 2007
2.2.3 Growth of 3G
Table 2.3: Global Cellular Subscriber Forecasts (m) by Technology 2007-2012
Figure 2.4: Global Cellular Subscriber Forecasts (m) by Technology 2007-2012
2.3 Regional Cellular Market Growth
2.3.1 North America
Figure 2.5: North American Cellular Subscriber Forecasts (m) by Technology 2007-2012
Table 2.4: North American Cellular Subscriber Forecasts (m) by Technology 2007-2012
2.3.2 South America
Figure 2.6: South American Cellular Subscriber Forecasts (m) by Technology 2007-2012
Table 2.5: South American Cellular Subscriber Forecasts (m) by Technology 2007-2012
2.3.3 Western Europe
Figure 2.7: Western Europe Cellular Subscriber Forecasts (m) by Technology 2007-2012
Table 2.6: Western Europe Cellular Subscriber Forecasts (m) by Technology 2007-2012
2.3.4 Eastern Europe
Figure 2.8: Eastern Europe Cellular Subscriber Forecasts (m) by Technology 2007-2012
Table 2.7: Eastern Europe Cellular Subscriber Forecasts (m) by Technology 2007-2012
2.3.5 Far East & China
Figure 2.9: Far East & China Cellular Subscriber Forecasts (m) by Technology 2007-2012
Table 2.8: Far East & China Cellular Subscriber Forecasts (m) by Technology 2007-2012
2.3.6 Indian Sub Continent
Figure 2.10: Indian Sub Continent Cellular Subscriber Forecasts (m) by Technology 2007-2012
Table 2.9: Indian Sub Continent Cellular Subscriber Forecasts (m) by Technology 2007-2012
2.3.7 Rest of Asia Pacific
Figure 2.11: Rest of Asia Pacific Cellular Subscriber Forecasts (m) by Technology 2007-2012
Table 2.10: Far East & China Cellular Subscriber Forecasts (m) by Technology 2007-2012
2.3.8 Middle East & Africa
Figure 2.12: Middle East & Africa Cellular Subscriber Forecasts (m) by Technology 2007-2012
Table 2.11: Middle East & Africa Cellular Subscriber Forecasts (m) by Technology 2007-2012
2.4 The Opportunity for Mobile Entertainment
Figure 2.13: Percentage of Operator-billed ARPU Attributable to Mobile Entertainment Services, Selected Markets in 2006
Figure 2.14: Value of Operator-billed ARPU ($) Attributable to Mobile Entertainment Services, Selected Markets in 2006
Figure 2.15: Monthly Voice ARPU ($), UK, Germany, Italy and US, 2003-2006
- 3. Mobile Entertainment Market Development
3.1 Introduction
3.2 Types of Mobile Entertainment Service
3.2.1 Mobile Gambling
i. Casino Style Gambling
ii. Lotteries
iii. Sports Betting
iv. Betting Exchanges
Future Mobile Awards for Mobile Gambling
GOLD AWARD – Spin3
SILVER AWARD – Probability
3.2.2 Mobile Adult Content
i. Text-based Adult Services
ii. Images
iii.Moantones
iv. Erotic Games
v. Video-Based Services
Future Mobile Awards for Mobile Adult Services
GOLD AWARD – Cherrysauce
SILVER AWARD – PhoneBox Entertainment
3.2.3 Mobile Games
Table 3.1: Games Genre and Examples (with Publisher)
i. Action Games
ii. Logic/Puzzle/Skill Games
iii. Sports and Racing Games
iv. Arcade Games
v. Role Playing Games
vi. Card and Casino Games
vii. Movie Games
viii. Adult Games
ix. Lifestyle Games
Future Mobile Awards for Mobile Games
GOLD AWARD – EA Mobile
SILVER AWARD – Gameloft
3.2.4 Mobile Music
Future Mobile Awards for Mobile Music
GOLD AWARD – Omnifone
SILVER AWARD – Apple
3.2.5 Mobile TV
i. Mobile Streamed TV
ii. Mobile Broadcast TV
Future Mobile Awards for Mobile TV
GOLD AWARD – 3 Italia
SILVER AWARD – KDDI
3.2.6 Mobile User Generated Content
Future Mobile Awards for Mobile UGC Services
GOLD AWARD – GoFresh
SILVER AWARD – Cyworld Mobile
3.2.7 Mobile Infotainment
Table 3.2: Scope of Sport Leisure and Information Content and Services
3.3 Players in Mobile Entertainment Services
3.3.1 Selected Operators
i. ‘3’ UK
ii China Unicom
iii. KDDI
iv. SK Telecom
v. Sprint Nextel
vi. Vodafone
3. 3.2 Some Other Mobile Entertainment Value Chain Players
i. Bango
Figure 3.1: Co-existence of On and Off-Portal Models
ii. Entriq
Figure 3.2: Entriq MediaSphere Solution Overview
iii. Jamba/Jamster
iv. Mobile Entertainment Forum
v. Nokia
vi. Sony Ericsson
a. Sony Ericsson Walkman range
Figure 3.3: Sony Ericsson W890 Walkman
- 4. Mobile Entertainment Market Forecasts
4.1 Forecast Definitions & Methodology
4.1.1 Forecast Definitions
4.1.2 Forecast Methodology
Figure: 4.1 Forecast Methodology.
4.2 The Global Market for Mobile Entertainment
4.2.1 Market Drivers and Constraints
i. Market Drivers
a. Anywhere, Anytime Accessibility
b. Fun and Relaxation
c. Increasing Mobile and 3G Penetration
d. Product Innovation
e. Supply Side Competition
ii. Market Constraints
a. The User Interface
- Difficulty in Discovering Services and Content
- Difficulty in Accessing Services and Content
- Difficulty in Navigating Services and Content
- Difficulty in Utilising Multiple Applications Simultaneously
b. Handset Form, Capacity and Battery Life
c. Network Speed and Coverage
d. Cost of Data Services
Table 4.1 UK Operator Data Prices ($), June 2007
e. Industry Structure
4.2.2 Global Market Product Breakdown
Figure 4.2: Total Revenues ($m) from Mobile Entertainment. Product Forecast 2007-2012.
Table 4.2: Total Revenues ($m) from Mobile Entertainment. Product Forecast 2007-2012.
Figure 4.3: Total Revenues (%) from Mobile Entertainment. Product Split 2007-2012
4.2.3 Global Market Regional Breakdown
Figure 4.4 Total Revenues ($m) from Mobile Entertainment (Gambling, Adult, Games, Music, TV and Infotainment). Regional Forecast 2007-2012.
Table 4.3: Total Revenues ($m) from Mobile Entertainment (Gambling, Adult, Games, Music, TV and Infotainment). Regional Forecast 2007-2012.
Figure 4.5: Total Revenues (%) from Mobile Entertainment. Regional Split 2007-2012
4.3 Mobile Entertainment Product Sector Forecasts
4.3.1 Mobile Gambling
Figure 4.6: Mobile Gambling Total Wager ($m). Regional Forecast 2007 - 2012.
Table 4.4: Mobile Gambling Revenues ($m). Regional Forecast 2007-2012.
Figure 4.7: Total Gross Win ($m) from Mobile Gambling Services. Regional Forecasts, 2007-2012
Table 4.5: Total Gross Win ($m) from Mobile Gambling Services. Regional Forecasts, 2007-2012
4.3.2 Mobile Adult Content
Figure 4.8: Total Revenues ($m) from Adult Mobile Services. Regional Forecast 2007-2012
Table 4.6: Total Revenues from Adult Mobile Services ($m). Regional Forecast 2007-2012
4.3.3 Mobile Games
Figure 4.9: Total End-User Generated Revenues ($m) from Mobile Games. Regional Forecast 2007-2012.
Table 4.7: Total End-User Generated Revenues ($m) from Mobile Games. Regional Forecast 2007-2012.
4.3.4 Mobile Music
Figure 4.10: Total End-user Generated Revenues ($m) from Mobile Music. Regional Forecast 2007-2012.
Table 4.8: Total End-user Generated Revenues ($m) from Mobile Music. Regional Forecast 2007-2012.
4.3.5 Mobile TV
Figure 4.11: Mobile TV Revenues ($m). Regional Forecast 2007 - 2012.
Table 4.9: Mobile TV Revenues ($m). Regional Forecast 2007-2012.
4.3.6 Mobile User Generated Content
Figure 4.12: Total End-User Revenues ($m) for UGC. Regional Forecast 2007-2012
Table 4.10: Total End-User Revenues ($m) for UGC. Regional Forecast 2007-2012
4.3.7 Mobile Infotainment
Figure 4.13: Mobile Infotainment Revenues ($m). Regional Forecast 2007 - 2012.
Table 4.11: Mobile Infotainment Revenues ($m). Regional Forecast 2007-2012.
4.4 Mobile Entertainment Regional Forecasts
4.4.1 North America
Figure 4.14: North American Revenues ($m) from Mobile Entertainment Services. Product Forecast 2007-2012.
Table 4.12: North American Revenues ($m) from Mobile Entertainment Services. Product Forecast 2007-2012.
4.4.2 South America
Figure 4.15: South American Revenues ($m) from Mobile Entertainment. Product Forecast 2007-2012.
Table 4.13: South American Revenues ($m) from Mobile Entertainment. Product Forecast 2007-2012.
4.4.3 Western Europe
Figure 4.16: Western European Revenues ($m) from Mobile Entertainment. Product Forecast 2007-2012.
Table 4.14: Western European Revenues from Mobile Entertainment. Product Forecast ($m) 2007-2012.
4.4.4 Eastern Europe
Figure 4.17: Eastern European Revenues ($m) from Mobile Entertainment. Product Forecast 2007-2012.
Table 4.15: Eastern European Revenues ($m) from Mobile Entertainment. Product Forecast 2007-2012.
4.4.5 China & Far East
Figure 4.18: China & Far East Revenues ($m) from Mobile Entertainment. Product Forecast 2007-2012.
Table 4.16: China & Far East Revenues ($m) from Mobile Entertainment. Product Forecast 2007-2012.
4.4.6 India Sub Continent
Figure 4.19: India Sub Continent Revenues ($m) from Mobile Entertainment. Product Forecast 2007-2012.
Table 4.17: India Sub Continent Revenues ($m) from Mobile Entertainment. Product Forecast 2007-2012.
4.4.7 Rest of Asia Pacific
Figure 4.20: Rest of Asia Pacific Revenues ($m) from Mobile Entertainment. Product Forecast 2007-2012.
Table 4.18: Rest of Asia Pacific Revenues ($m) from Mobile Entertainment. Product Forecast 2007-2012.
4.4.8 Africa & Middle East
Figure 4.21: Africa & Middle East Revenues ($m) from Mobile Entertainment. Product Forecast 2007-2012.
Table 4.19: Africa & Middle East Revenues ($m) from Mobile Entertainment. Product Forecast 2007-2012.
- 5. Regulation and Controls
5.1 Introduction
5.2 Regulatory Environments
5.2.1 Pan European
i. Pan-European Legislation
a. Directive 95/46/EC: Processing Personal Data and the Protection of Privacy
b. The E-Commerce Sector Data Protection Directive (2002/58/EC)
c. The Distance Selling Directive (97/7/EC)
d. The E-money Directive
5.2.2 National Legislation
i. Australian Communications and Media Authority (ACMA)
5.2.3 PhonepayPlus
5.3 South Africa
5.3.1 ICASA
5.3.2 FPB (Film and Publications Board)
5.3.3 Wireless Application Service Providers’ Association (WASPA) of South Africa
5.3.4 Self Regulation
i. UK Operator Self Regulation Approach
ii. Independent Mobile Classification Body (IMCB)
5.3.5 Digital Rights Protection
i. Open Mobile Alliance (OMA)
a. OMA-DRM
ii. Case Study: The French Anti-piracy Law
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