Mobile Adult Content
Monetisation, Technologies & Legislation 2013-2018
|Category:||Mobile Content & Applications|
|No of Pages:||106|
|Coverage:||Global ~ 8 key regionsá|
· Competitive Environment Analysed
· Legislative Implications Assessed
· New Adult Augmented Reality Forecasts
The eighth edition of Juniper's mobile adult report provides a thorough analysis of the key trends, competitive landscape and legislation which is shaping the industry. The report includes analysis, forecasts and interviews with leading industry players to leave the reader with a comprehensive picture of the strategies in play, important areas of growth and active disruptive forces within the adult market.
Key Features of the Report
Definitive Market Forecasts
44 pages of forecasts enable a clear understanding of the most popular and profitable sectors of the mobile adult industry, split by 8 key regions, from 2013 to 2018. These industry-leading forecasts inform the user about the usage, ARPU and spend for core industry segments; video (paid-for and free), subscriptions, videochat, augmented reality and SMS.
New technologies, new challenges
The report discusses and evaluates the potential for disruptive technologies such as connected devices and augmented reality, and the strategies likely to be employed by those building solutions for them. It also explores fundamental hurdles to content monetisation, such as the proliferation of free content and piracy, and how service providers are seeking to address these challenges.
The report includes a detailed breakdown of legislation across the EU and other selected countries, essential to any company seeking to break into new markets. Finally, a series of strategic recommendations are also given, offering readers a chance to gain a competitive edge in this sector.
Interviewed: AdultModa, Cherry Media, MiKandi, Paint Bottle, Pink Visual, Reporo
Profiled: AdultAppMart, AEBN (the Adult Entertainment Broadcast Network), Cherry Media, Manwin, MiKandi, Pink Visual, Private Media Group, Reporo, Vivid Entertainment Group
Case Studied: AdultModa, FetLife, myfreecams.com, Pink Visual, Playboy
Mentioned: ACMA (Australian Communications and Media Authority), Adam & Eve, Admoda, Amazon, Apple, ASACP (Association of Sites Advocating Child Protection), AT&T, AVN, Bang with Friends, Bango, BBFC (British Board of Film Classification), BitLove Inc, BlackBerry, Brazzers, Calvin Klein, CamContacts, Chinese National Office Against Pornographic and Illegal Publications, cougartextsex.co.uk, CTIA, Cybersocket, Digital Playground, Durex, Elegant Angel, EroAdvertising, ExtremeTube, Facebook, Falcon Studios, Flickr, FoxNews.com, FPB (Film and Publication Board), GetJar, Google, Hammy Media, Hard Candy Films, Harper Collins, HM Revenue and Customs, HMV, Hustler, ICASA (the Independent Communications Authority of South Africa), IGoWild, KCC (Korea Communication Commission), kink.com, kinkytext.co.uk, Layar, LiveGonzo.com, LiveJasmin, Lovehoney, Lovepalz, LSE (London School of Economics), Mansef Inc, MeUndies, Microsoft, Mofos, Motherless.com, MyPornProfile, NakedSword, New Sensations, Nokia, OFCOM, Open Rights Group, PhonePayPlus, pornforcoin.com, PornHub, Raging Stallion Studios, Reality Kings, Reckitt Benckiser, Reddit, Redtube, RK Netmedia, Salon.com, Samsung, Segpay, SlutLoad.com, Smash Pictures, Spankmo, SpankWire, TELUS, TopBucks, Treasure Island Media, Tube8, Twistys, Twitter, Ubleam, Vibease, WASPA (Wireless Application Service Providers’ Association), Xbiz, Xhamster, Xnxx, XTube, Xvideos, Youporn, YouTube
‡ 8 key regions includes:
North America, Latin America, Western Europe, Central & Eastern Europe, Far East & China, Indian Subcontinent, Rest of Asia Pacific and Africa & Middle East
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• What are the business models in play for mobile adult content? Which will generate the most revenue over the forecast period? Which will have the greatest number of users?
• How are industry players reaching smartphone and tablet users? Does the app store represent a key channel to distribute content via?
• Who are the major players in the mobile adult content value chain?
• How are studios countering the rise of free content? How are they combatting piracy?
• What is the state of the market for advertising in mobile adult videos?
• Is there a market for augmented reality content within the adult industry?
• Are paid-for videos/adult SMS still popular? In which regions?
Any Questions about this report please contact us.
Related Categories: There are no related categories for this report.
* Euro and US$ prices are for guidance only. The exact price charged will depend upon your bank exchange rate (to the £) prevailing on the day of order processing.