Mobile Social Media
Networking, Dating & Virtual Goods 2011-2016
| Publisher: | Juniper Research |
| Date Published: | 01/11/2011 |
| Category: | Mobile Content & Applications |
| No of Pages: | 146 |
| Coverage: | Global - 8 Key Regions |
Overview
- 71
Unique Forecast Tables & 45 charts
- Analysis
by Smartphone, Tablet & Feature phone
- 12
in-depth Company Profiles
- 9
Interviews with Key Players
This state
of the art report tackles mobile social media, with an advanced breakdown of
the swiftly-changing world of the mobile web, and the ways in which user
behaviour is driving changes in subscriptions, games and dating.
As part of a
systematic analysis, this study examines the defining advantages and
difficulties surrounding the mobile social web and mobile dating markets, as
well as a multiplicity of approaches to advertising and content. Additionally,
forecasts for each hemisphere of mobile social media cover user activity by
average spend, usage, advertisements viewed and calculated revenues.
Benefits of this Report:
·
An exclusive study of the revenue potential offered to social
media service providers, demonstrated by case studies and strategic
recommendations.
·
Revealing interviews with senior executives across the mobile
social media industry.
·
Unparalleled insight: key drivers for the development of the
market for virtual goods.
·
The most comprehensive forecast suite currently available for the mobile
web and mobile dating sector.
Table of Contents
- Executive Summary
- What Is Mobile Social Media?
1.1 Introduction....................................................................................................... 29
1.2 Defining
Mobile Social Media......................................................................... 31
1.2.1 Service Types............................................................................................................................... 31
Table 1.1: Mobile
Social Media Service Features..................................................................................... 31
1.2.2 Product Types.............................................................................................................................. 32
Advertising............................................................................................................................................................. 32
Premium Features................................................................................................................................................. 32
Virtual Goods........................................................................................................................................................ 32
Figure 1.1: Virtual
Goods in Habbo Hotel................................................................................................. 33
1.3 Historic
Barriers............................................................................................... 33
1.3.1 Costs.............................................................................................................................................. 33
1.3.2 User Experience.......................................................................................................................... 34
1.4 Technology......................................................................................................... 35
1.4.1 Phone Features............................................................................................................................ 35
Figure 1.2: Example of
a Brew MP Game................................................................................................... 35
1.4.2 Smartphones................................................................................................................................. 36
Figure 1.3: Twitter
Integration into iOS5.................................................................................................... 36
1.4.3 Tablets........................................................................................................................................... 37
1.4.4 Mobile Internet............................................................................................................................. 38
Table 1.2: Mobile
Internet Technologies.................................................................................................. 38
1.5 Impacts of
Technology.................................................................................... 39- Mobile Social Web Strategies
2.1 Social Web
Background.................................................................................. 41
2.1.1 Social Media on
Desktop PCs................................................................................................... 41
Figure 2.1: Global
Desktop Social Web Users (m)................................................................................... 42
2.1.2 Technology Trends..................................................................................................................... 42
2.1.3 Rise of Geosocial
Networking................................................................................................... 43
Figure 2.2: Rise of Geosocial
Networking................................................................................................... 44
Figure 2.3: The SoLoMo
Trend..................................................................................................................... 44
2.1.4 Effect of Trends............................................................................................................................ 45
i. Social Network
Trends..................................................................................................................................... 45
ii. Integration of
Social Networks....................................................................................................................... 45
iii. Social Media and
Social Unrest..................................................................................................................... 45
2.2 Revenue
Streams.............................................................................................. 46
2.2.1 Advertising.................................................................................................................................... 46
i. Minimally Targeted
Advertising...................................................................................................................... 46
Figure 2.5: Example of
a Brand Page on Twitter....................................................................................... 47
Figure 2.6: DellOutlet
Page on Twitter....................................................................................................... 47
ii. Highly Targeted
Advertising........................................................................................................................... 48
Figure 2.7: Examples of
Foursquare Specials............................................................................................. 48
2.2.2 Premium Features........................................................................................................................ 49
i. Subscriptions...................................................................................................................................................... 49
ii. Freemium Model............................................................................................................................................... 49
2.2.3 Virtual Goods............................................................................................................................... 50
i. Virtual gifts.......................................................................................................................................................... 50
ii. In-game items..................................................................................................................................................... 50
2.3 Payment
Mechanisms...................................................................................... 50
2.3.1 Credit Cards................................................................................................................................. 50
2.3.2 Premium SMS............................................................................................................................... 51
2.3.3 Operator Billing........................................................................................................................... 51
2.3.4 Virtual Currencies....................................................................................................................... 51
2.3.5 In App Payment........................................................................................................................... 52
2.3.6 Gift Cards..................................................................................................................................... 52
2.3.7 Comparison of Billing
Types..................................................................................................... 52
Table 2.1: Comparison
of Billing Types.................................................................................................... 53
2.4 Emerging
Markets............................................................................................ 53
2.4.1 Technology................................................................................................................................... 53
Figure 2.8: Mobile vs.
Internet Take-up in Developing Countries......................................................... 54
2.5 Case
Studies....................................................................................................... 54
2.5.1 Case Study: Tencent's
Mobile Strategy................................................................................... 54
Figure 2.9: Tencent QQ
Client on iPad...................................................................................................... 54
i. Subscriptions...................................................................................................................................................... 55
Table 2.2: Virtual Goods on Tencent...................................................................................................... 55
ii. Virtual Goods.................................................................................................................................................... 55
2.5.2 Case Study: MXit's
Mobile Strategy......................................................................................... 55
i. Interface............................................................................................................................................................... 55
Figure 2.10: MXit
Interface via m.mxit.com................................................................................................ 56
ii. Virtual Currency............................................................................................................................................... 56
iii. Chat.................................................................................................................................................................... 56
iv. Games................................................................................................................................................................ 56
Figure 2.11: MXit Games............................................................................................................................... 57
v. Virtual goods..................................................................................................................................................... 57
Table 2.3: Virtual
Goods on MXit............................................................................................................. 57
vi. Subscriptions.................................................................................................................................................... 57
2.5.3 Case Study: Facebook's
Mobile Strategy................................................................................. 58
i. Facebook Credits............................................................................................................................................... 58
Figure 2.12: Facebook 0................................................................................................................................. 58- Mobile Social Media Forecasts
3.1 Introduction....................................................................................................... 61
3.2 Methodology...................................................................................................... 62
Figure 3.1: Methodology
for Social Web Services..................................................................................... 62
3.3 The Market
for Mobile Social Web Services............................................. 63
3.3.1 Users of Mobile Social
Web Services...................................................................................... 63
i. Smartphone User Base...................................................................................................................................... 63
Table 3.1: Smartphone
Users (%) Who Use Social Web Services
Split by 8 Key Regions 2011-2016 63
Figure 3.2: Smartphone
Users (m) Who Access Social Web Services
Split by 8 Key Regions 2011-2016 64
Table 3.2: Smartphone
Users (m) Who Use Social Web Services Split
by 8 Key Regions 2011-2016 64
ii. Feature Phone User
Base................................................................................................................................ 64
Table 3.3: Feature
Phone Users (%) Who Use Social Web Services
Split by 8 Key Regions 2011-2016 65
Figure 3.3: Feature
Phone Users (m) Who Access Social Web Services
Split by 8 Key Regions 2011-2016 65
Table 3.4: Feature Phone Users (m) Who Access Social Web
Services Split by 8 Key Regions
2010-2016 66
iii. Handset User Base.......................................................................................................................................... 66
Figure 3.4: Handset
Users (m) Who Access Social Web Services
Split by 8 Key Regions 2011-2016 66
Table 3.5: Handset Users (m) Who Access Social Web Services Split by 8 Key Regions 2011-2016 67
iv. Tablet User Base.............................................................................................................................................. 67
Table 3.6: Tablet Users
(%) Who Use Social Web Services Split by 8 Key Regions 2011-2016. 67
Figure 3.5: Tablet
Users (m) Who Access Social Web Services
Split by 8 Key Regions 2011-2016 68
Table 3.7: Tablet Users
(m) Who Use Social Web Services Split by 8 Key Regions 2011-2016. 68
3.3.2 Users Purchasing Virtual
Goods/Premium Subscriptions.................................................... 69
i. Smartphone Users
Purchasing Virtual Goods/Premium Subscriptions................................................... 69
Table 3.8: Smartphone
Social Media Users (%) Who Purchase
Virtual Goods/Premium Subscriptions Split by 8 Key Regions 2011-2016...................................................................................................................................................... 69
Figure 3.6: Smartphone
Social Media Users (m) Who Purchase
Virtual Goods/Premium Subscriptions Split by 8 Key Regions 2011-2016........................................................................................................................................................ 70
Table 3.9: Smartphone
Social Media Users (m) Who Purchase
Virtual Goods/Premium Subscriptions Split by 8 Key Regions 2011-2016...................................................................................................................................................... 70
ii. Feature Phone Users
Purchasing Virtual Goods/Premium Subscriptions.............................................. 71
Table 3.10: Feature
Phone Social Media Users (%) Who Purchase
Virtual Goods/Premium Subscriptions Split by 8 Key Regions 2011-2016...................................................................................................................................................... 71
Figure 3.7: Feature
Phone Social Media Users (m) Who
Purchase Virtual Goods/Premium Subscriptions Split by 8 Key Regions 2011-2016........................................................................................................................................................ 71
Table 3.11: Feature Phone Users (m) Who Purchase Virtual Goods/Premium
Subscriptions Split by 8 Key Regions 2011-2016.......................................................................................................................................................................... 72
iii. Handset Users
Purchasing Virtual Goods/Premium Subscriptions........................................................ 72
Figure 3.8: Handset
Users (m) Who Purchase Virtual Goods/Premium Subscriptions Split by 8 Key Regions 2010-2016 73
Table 3.12: Handset Users (m) Who Purchase Virtual Goods/Premium
Subscriptions Split by 8 Key Regions 2011-2016 73
3.3.3 Market for Virtual
Goods/Premium Features......................................................................... 74
i. Smartphone Spend on
Virtual Goods/Premium Subscriptions................................................................. 74
Figure 3.9: Average Spend per Smartphone User per
Annum on Virtual Goods/Premium
Subscriptions Split by 8 Key Regions 2011-2016........................................................................................................................................................ 74
Table 3.13: Average Spend per Smartphone User per Annum on
Virtual Goods/Premium Subscriptions Split by 8 Key Regions 2011-2016...................................................................................................................................................... 75
Figure 3.10: Total Spend ($m) via Smartphones on
Virtual Goods/Premium Subscriptions Split by 8 Key Regions 2010-2016 75
Table 3.14: Total Spend ($m) via Smartphones on Virtual
Goods/Premium Subscriptions Split by 8 Key Regions 2011-2016 76
ii. Feature Phone Spend
on Virtual Goods/Premium Subscriptions............................................................ 76
Figure 3.11: Average Spend per Feature Phone User per
Annum on Virtual Goods/Premium Subscriptions Split by 8 Key Regions
2011-2016........................................................................................................................................................ 76
Table 3.15: Average Spend per Feature Phone User per Annum on Virtual Goods/Premium Subscriptions
Split by 8 Key Regions 2011-2016....................................................................................................................................... 77
Figure 3.12: Total Spend ($m) via Feature phones on
Virtual Goods/Premium Subscriptions Split by 8 Key Regions 2011-2016............................................................................................................................................................................ 77
Table 3.16: Total Spend ($m) via Feature phones on Virtual
Goods/Premium Subscriptions Split by 8 Key Regions 2011-2016.......................................................................................................................................................................... 78
iii. Handset Spend on
Virtual Goods/Premium Subscriptions...................................................................... 78
Figure 3.13: Total Spend ($m) via Handsets on
Virtual Goods/Premium Subscriptions Split by 8 Key Regions 2011-2016 78
Table 3.17: Total Spend ($m) via Handsets on Virtual
Goods/Premium Subscriptions Split by 8
Key Regions 2011-2016 79
3.3.4 Social Media
Advertising Revenues.......................................................................................... 79
i. Display
Advertisements on Smartphones..................................................................................................... 79
Table 3.18: Average Number of Display Ads Viewed per Browsing Smartphone
User per Annum Split by 8 Key
Regions 2011-2016................................................................................................................................................................. 79
Table 3.19: Total Number of Display Ads Viewed per Annum (m) on
Smartphones Split by 8 Key Regions
2011-2016 80
Figure 3.14: Average Mobile Social Media Smartphone Cost
per Mille Split by 8 Key Regions
2011-2016 80
Table 3.20: Average Mobile Social Media Smartphone Cost per Mille Split by 8 Key Regions 2011-2016 81
Figure 3.15: Total Social Media Advertising Spend ($m) on
Smartphones Split by 8 Key
Regions 2011-2016 81
Table 3.21: Total Social Media Advertising Spend ($m) on Smartphones Split by 8 Key Regions 2011-2016 82
i. Display
Advertisements on Feature Phones................................................................................................. 82
Table 3.22: Average Number of Display Ads Viewed per Browsing Feature
Phone User per Annum Split by 8
Key Regions 2011-2016...................................................................................................................................................... 82
Table 3.23: Total Number of Display Ads Viewed per Annum (m) on Feature
Phones Split by 8 Key Regions
2011-2016 83
Figure 3.16: Average Mobile Social Media Feature Phone
Cost per Mille Split by 8 Key
Regions 2011-2016 83
Table 3.24: Average Mobile Social Media Feature Phone Cost per Mille Split by 8 Key Regions 2011-2016 84
Figure 3.17: Total Social Media Advertising Spend ($m) on
Feature Phones Split by 8 Key
Regions 2011-2016 84
Table 3.25: Total Social Media Advertising Spend ($m) on Feature Phones Split by 8 Key Regions 2011-2016 85
iii. Display
Advertisments on Handsets............................................................................................................ 85
Figure 3.18: Total Social Media Advertising Spend ($m) on
Handsets Split by 8 Key Regions
2011-2016 85
Table 3.26: Total Social Media Advertising Spend ($m) on Handsets Split by 8 Key Regions 2011-2016 86
iv. Display
Advertisments on Tablets................................................................................................................ 86
Table 3.27: Average Number of Display Ads Viewed per Browsing Tablet
User per Annum Split by 8 Key Regions 2011-2016.......................................................................................................................................................................... 86
Table 3.28: Total Number of Display Ads Viewed per Annum (m) on Tablets Split by 8 Key Regions 2011-2016 87
Figure 3.19: Average Mobile Social Media Feature Phone Cost
per Mille Split by 8 Key Regions
2010-2016 87
Table 3.29: Average Mobile Social Media Tablet Cost per Mille Split by 8 Key Regions 2011-2016 88
Figure 3.20: Total Social Media Advertising Spend ($m) on
Tablets Split by 8 Key Regions
2011-2016 88
Table 3.30: Total Social Media Advertising Spend ($m) on Tablets Split by 8 Key Regions 2011-2016 89
3.3.5 Revenues for Mobile
Social Media by Source........................................................................ 89
Figure 3.21: Total
Revenues ($m) On Mobile Social Media via Handsets Split by Revenue Source
2011-2016 89
Table 3.31: Total Revenues ($m) On Mobile Social Media via
Handsets Split by Revenue Source
2011-2016 90- Mobile Dating Strategies
4.1 Mobile
Dating Background............................................................................. 91
4.1.1 Dating on Desktop...................................................................................................................... 91
Figure 4.1: Mobile
Dating Segments............................................................................................................. 91
4.1.2 Dating on Mobile......................................................................................................................... 92
Figure 4.2: Screenshots
of the Blendr App................................................................................................. 92
i. Social Dating....................................................................................................................................................... 93
4.1.3 Emerging Markets........................................................................................................................ 93
4.2 Revenue
Streams.............................................................................................. 93
Figure 4.3: Dating
Business Models.............................................................................................................. 93
4.2.1 Subscriptions................................................................................................................................ 94
Table 4.1: Monthly
Subscription Fees, US/UK......................................................................................... 94
4.2.2 Virtual Goods............................................................................................................................... 95
Figure 4.4: Example of
a Virtual Gift........................................................................................................... 95
4.2.3 Advertising.................................................................................................................................... 95
4.3 Case
Studies....................................................................................................... 96
4.3.1 meetMoi's Mobile
Strategy......................................................................................................... 96
Figure 4.5: Screenshots
from the MeetMoi NOW App........................................................................... 96
4.3.2 Match.com's Mobile
Strategy..................................................................................................... 97
Figure 4.6: Match.com
iPhone App.............................................................................................................. 97
4.3.3 myYearbook.com's
Mobile Strategy......................................................................................... 97
Figure 4.7:
myYearbook.com's iPhone App............................................................................................... 98
4.3.4 OKCupid's Mobile
Strategy....................................................................................................... 98
Figure 4.8: Screenshots
from the OKCupid Mobile App......................................................................... 99
4.4 Barriers............................................................................................................... 99
4.4.1 Barriers to Mobile
Dating Take Up.......................................................................................... 99
i. User Experience................................................................................................................................................. 99
ii. Reputation....................................................................................................................................................... 100
iii. Safety................................................................................................................................................................ 100
iv. Same Sex Matching....................................................................................................................................... 100
v. Discretion........................................................................................................................................................ 101
vi. Changing User
Behaviour............................................................................................................................ 101
vii. Competition from
Free Sites....................................................................................................................... 101
viii. Cultural Problems....................................................................................................................................... 101
4.4.2 Social Dating Barriers............................................................................................................... 101
4.4.3 Advertising Problems............................................................................................................... 101- Dating Forecasts
5.1 Introduction..................................................................................................... 103
5.2 Methodology.................................................................................................... 104
Figure 5.1: Methodology
for Mobile Dating Services.............................................................................. 104
5.3 The Market
for Mobile Dating Services.................................................... 104
5.3.1 Users of Mobile Dating
Services............................................................................................. 104
i. Smartphone User Base
for Dating Services................................................................................................ 104
Table 5.1: Smartphone Users
(%) Who Use Dating Services Split by 8 Key Regions 2011-2016 105
Figure 5.2: Smartphone
Users (m) Who Access Dating Services
Split by 8 Key Regions 2011-2016 105
Table 5.2: Smartphone
Users (m) Who Use Dating Services Split
by 8 Key Regions 2011-2016 106
ii. Feature Phone User
Base.............................................................................................................................. 106
Table 5.3: Feature
Phone Users (%) Who Use Dating Services
Split by 8 Key Regions 2011-2016.............. 106
Figure 5.3: Feature
Phone Users (m) Who Access Dating Services
Split by 8 Key Regions 2011-2016 107
Table 5.4: Feature Phone Users (m) Who Access Dating
Services Split by 8 Key Regions
2011-2016 107
iii. Handset User Base........................................................................................................................................ 107
Figure 5.4: Handset
Users (m) Who Access Dating Services Split by 8 Key Regions 2011-2016 108
Table 5.5: Handset Users (m) Who Access Dating Services Split by
8 Key Regions 2011-2016 108
5.3.2 Premium Subscriptions
for Mobile Dating Services............................................................ 108
i. Subscriptions on
Smartphones..................................................................................................................... 109
Table 5.6: Smartphone
Dating Users (%) Who Purchase Premium Subscriptions Split by 8 Key Regions 2011-2016 109
Figure 5.5: Smartphone
Users (m) Who Purchase Premium Subscriptions
Split by 8 Key Regions 2011-2016 109
Table 5.7: Smartphone Users (m) Who Purchase Premium
Subscriptions Split by 8 Key Regions
2011-2016 110
Table 5.8: Average Spend ($) per Smartphone User per Annum Split by 8 Key Regions 2011-2016 110
Figure 5.6: Total Spend
($m) On Premium Subscriptions via Smartphone
Split by 8 Key Regions 2011-2016 111
Table 5.9: Total Spend ($m) On Premium Subscriptions via
Smartphone Split by 8 Key Regions
2011-2016 111
i. Subscriptions on
Feature Phones................................................................................................................. 112
Table 5.10: Feature
Phone Dating Users (%) Who Purchase Premium Subscriptions Split by 8 Key Regions 2011-2016 112
Figure 5.7: Feature
Phone Users (m) Who Purchase Premium Subscriptions Split by 8 Key Regions 2011-2016 112
Table 5.11: Feature Phone Users (m) Who Purchase Premium
Subscriptions Split by 8 Key Regions
2011-2016 113
Table 5.12: Average Spend ($) per Feature Phone User per
Annum Split by 8 Key Regions 2011-2016 113
Figure 5.8: Total Spend
($m) On Premium Subscriptions via Feature Phone
Split by 8 Key Regions 2011-2016 114
Table 5.13: Total Spend ($m) On Premium Subscriptions via Feature
Phone Split by 8 Key Regions 2011-2016 114
i. Subscriptions on
Handsets............................................................................................................................ 114
Figure 5.9: Handset
Users (m) Who Purchase Premium Subscriptions
Split by 8 Key Regions 2011-2016 115
Table 5.14: Handset Users (m) Who Purchase Premium
Subscriptions Split by 8 Key Regions
2011-2016 115
Figure 5.10: Total
Spend ($m) On Premium Subscriptions via Handsets Split by 8 Key Regions 2010-2016 116
Table 5.15: Total Spend ($m) On Premium Subscriptions via
Handsets Split by 8 Key Regions
2011-2016 116
5.3.3 Virtual Goods for
Mobile Dating Services............................................................................ 116
i. Virtual Goods on
Smartphones.................................................................................................................... 117
Table 5.16: Smartphone
Dating Users (%) Who Purchase Virtual Goods
Split by 8 Key Regions 2011-2016 117
Figure 5.11: Smartphone
Users (m) Who Purchase Virtual Goods
Split by 8 Key Regions 2011-2016 117
Table 5.17: Smartphone Users (m) Who Purchase Virtual Goods Split by 8 Key Regions 2011-2016 118
Table 5.18: Average Spend ($) per Smartphone User per Annum Split by 8 Key Regions 2011-2016 118
Figure 5.12: Total
Spend ($m) On Virtual Goods via Smartphone
Split by 8 Key Regions 2011-2016 119
Table 5.19: Total Spend ($m) On Virtual Goods via Smartphone Split by 8 Key Regions 2011-2016 119
i. Virtual Goods for
Dating Services on Feature Phones............................................................................ 119
Table 5.20: Feature
Phone Dating Users (%) Who Purchase Virtual Goods Split by 8 Key Regions 2011-2016 120
Figure 5.13: Feature
Phone Users (m) Who Purchase Virtual Goods
Split by 8 Key Regions 2011-2016 120
Table 5.21: Feature Phone Users (m) Who Purchase Virtual Goods
2011-2016......................... 121
Table 5.22: Average Spend ($) on Virtual Goods per Feature Phone
User per Annum 2011-2016 121
Figure 5.14: Total
Spend ($m) On Virtual Goods via Feature Phone
Split by 8 Key Regions 2011-2016 121
Table 5.23: Total Spend ($m) On Virtual Goods via Feature
Phone Split by 8 Key Regions 2011-2016 121
i. Virtual Goods on
Handsets........................................................................................................................... 122
Figure 5.15: Handset
Users (m) On Virtual Goods Split by 8 Key Regions 2011-2016................ 122
Table 5.24: Handset Users (m) On Virtual Goods Split by 8 Key
Regions 2011-2016............... 122
Figure 5.16: Total
Spend ($m) On Virtual Goods via Handsets
Split by 8 Key Regions 2011-2016 123
Table 5.25: Total Spend ($m) On Virtual Goods via Handsets Split by 8 Key Regions 2011-2016.............. 123
5.3.4 Total Spend on Mobile
Dating............................................................................................... 123
Figure 5.16: Total
Spend ($m) On Mobile Dating via Handsets
Split by 8 Key Regions 2011-2016 124
Table 5.26: Total Spend ($m) On Mobile Dating via Handsets Split by 8 Key Regions 2011-2016.............. 124
5.3.5 Mobile Dating
Advertising Revenues.................................................................................... 124
i. Display
Advertisements on Smartphones................................................................................................... 125
Table 5.27: Percentage (%) of Mobile Smartphone Dating Users Who Respond to Advertising Split by 8
Key Regions 2011-2016........................................................................................................................................................................ 125
Table 5.28: Number (m) of Users who Respond to Advertising on
Smartphones Split by 8 Key Regions
2011-2016 125
Table 5.29: Responses per User per Annum on Smartphones Split by 8 Key Regions 2011-2016 126
Figure 5.17: Total Responses per Annum on
Smartphones Split by 8 Key Regions 2010-2016.. 126
Table 5.30: Total Responses per Annum (m) on Smartphones Split by 8 Key Regions 2011-2016............... 127
Figure 5.18: Average Mobile Dating Smartphone Cost per
Clickthrough Split by 8 Key
Regions 2011-2016 127
Table 5.31: Average Mobile Dating Smartphone Cost per Clickthrough Split by 8 Key Regions 2011-2016 128
Figure 5.19: Total Mobile Dating Advertising Spend ($m)
on Smartphones Split by 8 Key
Regions 2011-2016 128
Table 5.32: Total Mobile Dating Advertising Spend ($m) on Smartphones Split by 8 Key Regions 2011-2016 129
i. Display
Advertisements on Feature Phones............................................................................................... 129
Table 5.33: Percentage (%) of Mobile Feature Phone Dating Users Who
Respond to Advertising Split by 8 Key Regions 2011-2016.............................................................................................................................................................. 129
Table 5.34: Number of Users (m) who Respond to Advertising on Feature Phones Split by 8 Key Regions 2011-2016 130
Table 5.35: Responses per User per Annum on Feature Phones Split by 8 Key Regions 2011-2016 130
Figure 5.20: Total Responses per Annum on Feature
Phones Split by 8 Key Regions 2011-2016 131
Table 5.36: Total Responses per Annum on Feature Phones Split by 8 Key Regions 2011-2016 131
Figure 5.21: Average Mobile Dating Feature Phone Cost per
Clickthrough Split by 8 Key
Regions 2011-2016 132
Table 5.37: Average Mobile Dating Feature Phone Cost per Clickthrough Split by 8 Key Regions 2011-2016 132
Figure 5.22: Total Mobile Dating Advertising Spend ($m)
on Feature Phones Split by 8 Key
Regions 2011-2016 133
Table 5.38: Total Mobile Dating Advertising Spend ($m) on Feature Phones Split by 8 Key Regions 2011-2016 133
iii. Display
Advertisments on Handsets.......................................................................................................... 134
Figure 5.23: Total Dating Advertising Spend ($m) on
Handsets Split by 8 Key Regions
2011-2016 134
Table 5.39: Total Dating Advertising Spend ($m) on Handsets Split by 8 Key Regions 2011-2016 134
5.3.6 Revenues for Mobile
Dating by Source................................................................................ 135
Figure 5.24: Total
Revenues ($m) On Mobile Dating via Handsets
Split by Revenue Source 2011-2016 135
Table 5.40: Total Revenues ($m) On Mobile Dating via
Handsets Split by Revenue Source
2011-2016 135- Hurdles and Regulations
6.1 Types of
Challenges....................................................................................... 137
Figure 6.1: Key
Challenges.......................................................................................................................... 137
6.2 Technological
Challenges............................................................................. 138
6.2.1 Developing for
Smartphones.................................................................................................. 138
i. Fragmentation.................................................................................................................................................. 138
Table 6.1: Development
Language Comparison................................................................................... 138
ii. HTML5............................................................................................................................................................. 139
iii. Walled Garden and
Approval Processes................................................................................................. 139
6.2.2 Developing for Feature
Phones.............................................................................................. 139
6.2.3 User Experience........................................................................................................................ 140
6.3 Monetisation.................................................................................................... 140
Figure 6.2:
Monetisation Strategies............................................................................................................ 140
6.3.1 Freemium Model........................................................................................................................ 141
i. Advertising........................................................................................................................................................ 141
ii. Virtual Goods.................................................................................................................................................. 141
6.3.2 Subscription Model................................................................................................................... 141
6.3.3 Payment Fragmentation........................................................................................................... 141
6.4 Regulation........................................................................................................ 142
6.4.1 Censorship................................................................................................................................. 142
i. Civil Unrest....................................................................................................................................................... 143
6.4.2 Privacy......................................................................................................................................... 143
i. Privacy Settings................................................................................................................................................ 144
ii. Real Names Policies....................................................................................................................................... 144
iii. Face Recognition........................................................................................................................................... 144
iv. Third Party
Applications.............................................................................................................................. 144
iv. Location of Data............................................................................................................................................ 145
6.4.3 Data Protection......................................................................................................................... 145
i. European Union.............................................................................................................................................. 145
ii. North America................................................................................................................................................ 145
6.4.4 Targeted Advertising................................................................................................................ 145
6.4.5 Virtual Currencies..................................................................................................................... 146
6.5 Content............................................................................................................. 146
6.5.1 Copyright.................................................................................................................................... 146
i. Copyright
Infringement by Users................................................................................................................. 146
ii. Infringement of
User's Copyright................................................................................................................ 147
6.5.2 Inappropriate Content............................................................................................................. 147
6.5.3 Safety........................................................................................................................................... 148
6.5.4 Age Verification......................................................................................................................... 148
6.5.5 Defamation................................................................................................................................. 149
6.6 MNO
Barriers.................................................................................................. 149
6.6.1 Bandwidth................................................................................................................................... 149
6.6.2 Exploits....................................................................................................................................... 150- Company Profiles
7.1.1 Facebook..................................................................................................................................... 153
7.1.2 Twitter......................................................................................................................................... 155
7.1.3 Tencent....................................................................................................................................... 157
Figure 1: Revenue
Breakdown for Tencent.............................................................................................. 157
7.1.4 Foursquare................................................................................................................................. 159
7.1.5 Google......................................................................................................................................... 160
7.1.6 LinkedIn....................................................................................................................................... 162
Figure 2: Revenue
Breakdown for LinkedIn.............................................................................................. 163
7.1.7 MXit............................................................................................................................................. 164
7.1.8 Loopt........................................................................................................................................... 165
7.1.9 Flickr............................................................................................................................................ 167
7.1.10 StumbleUpon............................................................................................................................. 168
7.1.11 Flirtomatic................................................................................................................................... 169
7.1.12 Match.com.................................................................................................................................. 171
Companies Referenced
3, Adobe Systems, Amazon, AOL, Apple, At&T, Bango, Bank of China, Bharat Matrimony, Blendr, BuzzCity, Cyworld, Dell, eHarmony, Electronic Arts, Facebook, First National Bank, Flickr, Flirtomatic, Foursquare Labs, GoFresh, Google, Gowalla, Handmade Mobile Entertainment, IAC, ICQ, Illicit Encounters, Inc. Magazine, Jiayuan.com, LinkedIn, Loopt, Match.com, meetMoi, Microsoft, MXit, Myxer, myYearbook, O2, OKCupid, Payforit, PayPal, PlentyofFish, Qualcomm, RIM, Skout, Snaptu, SoLoMo, Spotify, Starbucks, StumbleUpon, Sulake, Symbian, Tencent, Twitter, Vodafone, Yahoo!, Zhenai.com, Zong, Zoosk, Zynga
Prices
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Key Questions
- What is the current value of the mobile social media market? How big will it be in five years' time?
- How can social networks successfully monetise their services?
- How will the sale of virtual goods on mobile social media services affect revenues?
- Which business models are currently succeeding?
- What are the drivers towards mobile social media use?
- What are the barriers to mobile social media take up?
- How does take up differ across platforms and services?
- What are the prospects for mobile social media and mobile dating services in emerging markets?
- Which business models will succeed in emerging markets?
- Who are the key players within the mobile social media market? What are their strategies and what products do they offer?
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Related Reports:
The Mobile Social Media Briefing
Related Categories: Applications
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