RSS

Skip to content

Mobile User Generated Content

Mobile User Generated Content

Dating, Social Networking & Personal Content Delivery 2007-2012

Publisher: Juniper Research
Date Published: 10/08/2007
Category: Entertainment
No of Pages: 122
Coverage: Worldwide - 8 Regions
 

Overview

This detailed report offers a complete analysis of the mobile user generated content market whilst providing vital forecast data on subscriber numbers and revenues up until 2012.  It segments the UGC market into three main categories including, Social networking, Dating/Chatrooms and Personal Content Delivery.  The report also comprises interviews with key players, focused case studies and analysis from representatives of some of the leading organisations involved in this promising sector.  Additionally, the report includes forecasts for revenue, ARPU and subscriber numbers for all UGC categories, together with volume of downloads from mobile personal content delivery sites, split by eight key regions together with global totals.  Finally, this report includes strategic recommendations for operators, service providers, vendors and regulators.

Key Questions Answered In the Report:

• Which markets have thus far been most successful for mobile UGC services?
• Which mobile UGC services are likely to generate the highest revenues?
• What are the key hurdles to the mass adoption of mobile UGC services?
• What business models are mobile UGC players implementing, and how successful are they?
• Is advertising likely to provide a substantial revenue stream for mobile UGC services?
• What strategies should operators, service providers, vendors and regulators implement to facilitate the successful deployment and adoption of mobile UGC services?

Prices

Please note: This report has been superceded by Mobile User Generated Content Dating, Social Networking & Personal Content Delivery 2008-2013 (Second Edition)

You can now search within each of our reports to find out whether a specific keyword is mentioned in the report.

Simply type a keyword or key phrase into the search field above and click 'GO'.

Key Questions

• Which markets have thus far been most successful for mobile UGC services?
• Which mobile UGC services are likely to generate the highest revenues?
• What are the key hurdles to the mass adoption of mobile UGC services?
• What business models are mobile UGC players implementing, and how successful are they?
• Is advertising likely to provide a substantial revenue stream for mobile UGC services?
• What strategies should operators, service providers, vendors and regulators implement to facilitate the successful deployment and adoption of mobile UGC services?

Any Questions about this report please contact us.

 

Related Reports:

There are no related reports for this report.

Related Categories:Mobile Content & Applications

* Euro and US$ prices are for guidance only. The exact price charged will depend upon your bank exchange rate (to the £) prevailing on the day of order processing.