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Mobile Sport, Leisure & Information Content

Mobile Sport, Leisure & Information Content

Opportunities & Markets, 2006-2011 (Third Edition)

Publisher: Juniper Research
Date Published: 16/11/2006
Category: Entertainment
No of Pages: 196
Coverage: Worldwide: Regions include North America, South America, Europe, Asia Pacific & Rest of the World
 

Overview

Mobile phones are now widely used to access a variety of information such as news, financial, traffic and weather updates; along with sports content services - particularly those associated with soccer - that are continuing to prove popular. Wallpapers and graphics also remain core mobile downloads for consumers, with community applications developing rapidly as delivery platforms move to the next generation. This third edition analyses the evolving market opportunity for these services and provides a suite of in-depth forecasts plus market assessment and technology comparisons, derived from rigorous desk and field research.

Coverage:

Market Forecasts:  Mobile Sports Content: Users; Traffic; Revenues; Subscription ARPU; Mobile Leisure & Information Content & Services: Users; Traffic; Revenues; ARPU; Total market: Total revenues for product and product split; Total and cumulative regional revenues; Cellular market growth: Global subscribers, Growth of 3G   


Market Development:  Introduction; Market drivers & constraints; Value chain; Content & services; Players; Developments


Regulations: Mobile sports & infotainment; Mobile content; Telecoms & Internet


Billing: Requirements & types; Security; Rules & regulations; Mobile bodies; Billing for mobile sports, leisure, information content & services

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Related Reports:

Mobile Adult Content, Mobile Entertainment Markets, Mobile Gambling, Mobile Games, Mobile Music, Mobile TV

Related Categories:Mobile Content & Applications

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