Mobile Sport, Leisure & Information Content
Opportunities & Markets, 2006-2011 (Third Edition)
| Publisher: | Juniper Research |
| Date Published: | 16/11/2006 |
| Category: | Entertainment |
| No of Pages: | 196 |
| Coverage: | Worldwide: Regions include North America, South America, Europe, Asia Pacific & Rest of the World |
Overview
Mobile phones are now widely used to access a variety of information such as news, financial, traffic and weather updates; along with sports content services - particularly those associated with soccer - that are continuing to prove popular. Wallpapers and graphics also remain core mobile downloads for consumers, with community applications developing rapidly as delivery platforms move to the next generation. This third edition analyses the evolving market opportunity for these services and provides a suite of in-depth forecasts plus market assessment and technology comparisons, derived from rigorous desk and field research.
Coverage:
Market Forecasts: Mobile Sports Content: Users; Traffic; Revenues; Subscription ARPU; Mobile Leisure & Information Content & Services: Users; Traffic; Revenues; ARPU; Total market: Total revenues for product and product split; Total and cumulative regional revenues; Cellular market growth: Global subscribers, Growth of 3G
Market Development: Introduction; Market drivers & constraints; Value chain; Content & services; Players; Developments
Regulations: Mobile sports & infotainment; Mobile content; Telecoms & Internet
Billing: Requirements & types; Security; Rules & regulations; Mobile bodies; Billing for mobile sports, leisure, information content & services
Prices
Single User
Multi User
Enterprise Wide
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Related Reports:
Mobile Adult Content, Mobile Entertainment Markets, Mobile Gambling, Mobile Games, Mobile Music, Mobile TV
Related Categories:Mobile Content & Applications
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