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Virtual Reality Headset Shipments to Approach 30 Million by 2020, Driven by Video & Gaming Use Cases

Virtual Reality Headset Shipments to Approach 30 Million by 2020, Driven by Video & Gaming Use Cases

Smartphone-enabled VR Head Mounted Displays to Drive Sales over the Next 5 Years

Hampshire, UK – 15th September 2015: New findings from leading hi-tech analysts, Juniper Research, reveal that wearable VR HMD (Head Mounted Display) headset shipments will approach 30 million globally by 2020, compared to just over 3 million in 2016. Juniper Research observes that with technological advancements such as low latency and smarter graphics, coupled with the corresponding growth in interest from major players, VR is now in a position where the market can finally take off.

The technology is now poised to transform the entertainment industry, including gaming and video, over coming years whilst offering the potential to quickly expand into other markets such as industrial and healthcare.         

2016 – A Watershed Year for VR

Juniper’s latest Insights research report, ‘Virtual Reality: Market Dynamics & Future Prospects 2015-2020’ identifies 2016 as the watershed year for virtual reality headsets, in terms of product launches and consumer roll outs. Oculus, Sony, and HTC are amongst the leading players expected to launch key VR products over the next 12 months.

Report co-author Joe Crabtree added: “The recent attention to and investment into virtual reality is helping to revitalise the industry and with major brand commercial launches imminent, there is huge potential for rapid market expansion.”

As a result, Juniper expects significant VR uptake over the forecast period as consumers benefit from a combination of improved VR technology allied to immersive applications, as well as reduced prices.

Challenges to the VR Market

In addition, the research notes that developments in user interaction with the virtual environment will have a major impact on the success of VR products. While the current systems being developed will revolve around a stereophonic headset and a variety of controllers similar or identical to the current gaming devices, improving the immersive aspects of the experience will remain a challenge.

Other Key Findings Include:

  • Far East & China will witness an increased development and production activities, driven by a sharp rise in consumer demand.
  • Hardware retail revenue from VR HMD headset sales will exceed $4 billion by 2020.
The complimentary whitepaper, ‘The Rise of Virtual Reality’, is now available to download from the Juniper website together with further details of the full research.

Juniper Research provides research and analytical services to the global hi-tech communications sector, providing consultancy, analyst reports and industry commentary.

For further details please contact Sam Smith, Press Relations
T: +44(0)1256 830001
E: sam.smith@juniperresearch.com

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