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Press Releases

Category: All Press Releases

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Title Date

Mobile Advertising Bucks Downward Trend in Adspend exceeding $6bn by 2014, Juniper Report finds

Advertising budgets for mobile channels are expected to buck the downward trend and exhibit strong growth over the next five years, according to a new report from Juniper Research...

Coverage: Global
Author: Windsor Holden, Dr

06-2009

Mobile App Downloads to Pass 66bn Annually by 2016, Up from 31bn Last Year

A new report from Juniper Research has found that consumer app downloads to mobile devices are expected to reach more than 66 billion per annum by 2016, more than double the 31 billion that occurred in 2011...

Coverage: Global ~ 8 Key Regions
Author: Windsor Holden, Dr

04-2012

Mobile App Store Downloads to Reach 25 billion by 2015, Juniper Report finds

As network operators and vendors increasingly deploy their own dedicated app stores, a new Juniper Research report has found that the annual number of consumer-oriented handset downloads is expected to rise from less than 2.6 billion in 2009 to more than 25 billion in 2015.

Coverage: Global - 8 Key regions
Author: Windsor Holden, Dr

07-2010

Mobile Application Revenues to reach $25bn by 2014 as Apps Stores Hit Mass Market, Juniper Report finds

Direct and indirect revenues from mobile applications are expected to exceed $25bn by 2014, with growth fuelled by a raft of store launches targeting both high-end and mass market handsets, according to a new report from Juniper Research...

Coverage: Global - 8 Key regions
Author: Windsor Holden, Dr

04-2009

Mobile Apps Revenues to Exceed $30 billion by 2015, Juniper’s Latest Mobile Apps Research finds

A new report published today by Juniper Research forecasts that, the combined revenues from apps funded by pay-per-download (PPD), value-added services (VAS, including freemium and subscription) and advertising is expected to rise from just under $10 billion in 2009 to $32 billion in 2015.

Coverage: Global - 8 Key regions
Author: Windsor Holden, Dr

06-2010

Mobile Augmented Reality App Downloads to pass 400 million annually by 2014 as Apps Stores and AR-enabled Smartphones Surge, Juniper Report finds

The annual number of mobile downloads featuring augmented reality (AR) content is expected to rise from less than 1 million in 2009 to more than 400 million by 2014, according to a new report from Juniper Research.

Coverage: Global - 8 Key regions
Author: Windsor Holden, Dr

01-2009

Mobile Augmented Reality Attracts Leading Brands as Juniper Research forecasts $1.5 billion revenue stream by 2015

A new report from Juniper Research has found that an increasing number of leading brands, retailers and mobile vendors are investing in mobile augmented reality (AR) applications and services, with global revenues expected to approach $1.5 billion by 2015.

Coverage: Global - 8 Key regions
Author: Windsor Holden, Dr

02-2011

Mobile Augmented Reality Revenues to Exceed $1bn Annually by 2015, Juniper Research Finds

A new report from Juniper Research has found that annual revenues from mobile augmented reality (AR) services and applications will reach $1.2 billion by 2015, up from just over $180 million last year.

Coverage:
Author: Windsor Holden, Dr

02-2014

Mobile Augmented Reality to Generate 1.4 billion Downloads by 2015 as Major Brands and Mobile Developers Embrace the Concept

A new report from Juniper Research has found that the increasing focus on incorporating augmented reality (AR) elements within mobile applications will lead to nearly 1.4 billion annual downloads of such apps worldwide by 2015, up from just over 11 million last year.

Coverage: Global - 8 Key regions
Author: Windsor Holden, Dr

02-2011

Mobile Augmented Reality Users to Approach 200 Million Globally by 2018, finds Juniper Research

Hampshire, UK – 6th November 2013: New findings from leading hi-tech analysts, Juniper Research, has shown that the mobile Augmented Reality (AR) market, is set to increase dramatically from 60 million unique users this year to nearly 200 million in 2018. The market will expand from the early adopting gaming segment and navigation based utility to becoming an integral part of the consumer’s ecosystem.

Coverage: Global
Author: Michael Wiggins

11-2013

 

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